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The Deadlock map

Lanes, objectives and zip lines

Deadlock is played on a single symmetrical map with four lanes. Each team defends a chain of objectives running from the lane guardians back through tier-2 objectives to the base, where the Patron sits behind the team's core. A zip-line network around the perimeter is the primary way to rotate between lanes.

Objectives in the game data

Marker positions Valve ships with the client, grouped by type.

ObjectiveMarkers on the map
Tier-2 objective6
Tier-1 objective (guardian)6
Core2
Patron / Titan2

16 objective markers in total, across a map radius of 10,752 units, with 3 zip-line spline paths. Map radius, objective marker positions and zip-line spline count, read from the map metadata Valve ships with the client.

How the map plays

A note on map changes

The map has been revised repeatedly during the playtest, including a change from four lanes to three and back again. Guides written more than a few months ago frequently describe a layout that no longer exists. The objective counts above come from the current build's own data, so they move when Valve moves them — and every build is diffed on the patch pages.

Common questions

How many lanes does Deadlock have?
Four. Each lane carries its own chain of objectives, and the zip-line network runs around the map perimeter connecting them.
How do zip lines work in Deadlock?
Zip lines run along fixed paths around the map and are the main way to rotate between lanes quickly. The game data defines them as a small number of continuous spline paths rather than point-to-point links.
Is there more than one map in Deadlock?
No. Deadlock has a single competitive map, and its layout has been revised several times during the playtest — including a reduction from four lanes to three and back.