The settings menu first
Most of what you need is in Deadlock's own crosshair settings — colour, opacity, pip length, thickness and dot. Change it there before reaching for the console; the UI values are what survive a patch most reliably.
What the console adds
The console exposes finer control than the menu. The best-known example is citadel_crosshair_pip_gap, which sets the gap between the crosshair pips — a value the settings screen has no slider for. Open the console with F7 after enabling “Dev command console” in settings; see the console guide for the full setup.
Choosing a crosshair that works
- Deadlock is third-person with hitscan and projectile weapons in the same game. A crosshair tuned for one is wrong for the other — favour the weapon you actually shoot most.
- A larger gap makes your character model easier to see past; a smaller gap is easier to place precisely at range. Heroes with long-range weapons want the latter.
- High-contrast colours beat aesthetic ones. The map has a lot of warm brown-and-brass, so cyan and magenta stay visible where yellow and orange do not.
A caution
Console variable names change between builds during a playtest. If a command does nothing, it has most likely been renamed rather than removed — the community wiki tracks current names.