Focus Lens
Tier 4 · Spirit · Active
Focus Lens is a tier 4 spirit item costing 6,400 souls. Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off. Games in which it was bought win 53.9% of the time across 207k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Percent Damage | 20 |
| Bonus Fire Rate | 20 |
| Tech Power Reduction | -26 |
| Magic Resist Reduction | -12 |
| Ability Duration | 0.25 |
| Ability Cooldown | -12 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Duration | 4.5s |
| Fire Rate | 10% |
| Channel Move Speed | -1m |
| Spirit Resist | -9% |
| Damage On Expire | 30% |
| Resist Reduction Duration | 12s |
| Spirit Power | -30 |
Built from
- Spirit Sap — 1,600 souls
Patch history
Every recorded change to Focus Lens, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION | MODIFIER_VALUE_TECH_RESIST_REDUCTION | changed |
| 2026-05-22 | Ability Duration | 4 | 4.5 | changed |
| 2026-03-21 | Upgrades | — | — | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/focus_lens_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/focus_lens_sm.webp | — | changed |
| 2026-01-30 | Bonus Fire Rate | 13 | 10 | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Magic Resist Reduction | -12 | -9 | changed |
| 2025-12-03 | Ability Cooldown | 38 | 45 | changed |
| 2025-11-27 | Ability Duration | 4.25 | 4 | changed |
| 2025-11-27 | Ability Cooldown | 32 | 38 | changed |
| 2025-11-23 | Ability Cooldown | 25 | 32 | changed |
| 2025-11-21 | Tooltip Sections | — | — | changed |
| 2025-11-21 | Tech Power Reduction | — | — | changed |
| 2025-11-21 | Resist Reduction Duration | — | — | changed |
| 2025-11-21 | Magic Resist Reduction | — | — | changed |
| 2025-11-21 | Bonus Fire Rate | 16 | 13 | changed |
| 2025-11-21 | Component Items | — | — | changed |
| 2025-08-18 | Desc | Target an enemy to silence them. A portion of <span class="highlight">all damage dealt</span> during the silence gets applied to the target when the silence wears off. | Target an enemy to <span class="highlight">Silence</span> them. A portion of <span class="highlight">all damage dealt</span> during the silence gets applied to the target when the silence wears off. | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Fire Rate | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Damage On Expire | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.