Mystic Reverb
Tier 4 · Spirit · Passive
Mystic Reverb is a tier 4 spirit item costing 6,400 souls. Games in which it was bought win 56.7% of the time across 1.7M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Ability Lifesteal Percent Hero | 25 |
| Tech Damage Percent | 20 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 6.25s |
| Charge Delay | -1s |
| Spirit Lifesteal | 8% |
| Channel Move Speed | -1m |
| Delay Duration | 3s |
| Imbued Lifesteal | 22% |
| Current Health Bonus Damage | 10% |
| Minimum Damage | 100 |
| Move Speed | 40% |
| Radius | 16mm |
| Damage | 50% |
Patch history
Every recorded change to Mystic Reverb, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_DAMAGE_PERCENT | MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER | changed |
| 2026-04-30 | Label | Movement Slow | Move Speed | changed |
| 2026-04-30 | Postvalue Label | Movement Slow | Move Speed | changed |
| 2026-04-30 | Prefix | — | - | changed |
| 2026-04-30 | Ability Lifesteal Percent Hero | 10 | 8 | changed |
| 2026-04-30 | Imbue Ability Lifesteal | 27 | 22 | changed |
| 2026-04-30 | Label | Move Speed | Movement Slow | changed |
| 2026-04-30 | Postvalue Label | Move Speed | Movement Slow | changed |
| 2026-04-30 | Prefix | - | — | changed |
| 2026-04-23 | Label | Movement Slow | Move Speed | changed |
| 2026-04-23 | Postvalue Label | Movement Slow | Move Speed | changed |
| 2026-04-23 | Prefix | — | - | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/mystic_reverb_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/mystic_reverb_sm.webp | — | changed |
| 2026-02-05 | Added to the game | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.