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Recharging Rush

Tier 2 · Weapon · Passive

Recharging Rush is a tier 2 weapon item costing 1,600 souls. Dealing significant weapon damage replenishes a charge for each of your charged abilities. Games in which it was bought win 49.7% of the time across 1.7M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ability Cooldown-12
Bonus Clip Size Percent30
Base Attack Damage Percent30

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown25s
Charge Delay-1s
Weapon Damage10%
Max Ammo20%
Channel Move Speed-1m
Damage Threshold200
Time Frame3.5s

Patch history

Every recorded change to Recharging Rush, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Ability Cooldown2425changed
2026-04-10Ability Cooldown2024changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/recharging_rounds_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/recharging_rounds_sm.webpchanged
2026-01-22Update Time1,765,526,4001,769,068,800+0.2%
2026-01-22Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.