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Shadow Weave

Tier 3 · Weapon · Active

Shadow Weave is a tier 3 weapon item costing 3,200 souls. Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Games in which it was bought win 52.1% of the time across 150k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Out Of Combat Health Regen20
Ambush Bonus Fire Rate35
Ambush Bonus Melee Damage30
Ambush Bonus Tech Power35
Ability Cooldown-17

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown45s
Charge Delay-1s
Stealth Duration13s
Ambush Fire Rate25%
Ambush Melee Damage25%
Ambush Spirit Power25
Ambush Duration5s
Sprint Speed1.5mm
Channel Move Speed-1m
Full Invis Distance30m
Invis Alert When Fading1
Invis Cancel On Damage1
Fade Time0.6s
Invis Sprint Speed5mm
Out of Combat Regen5
Reveal On Damage Duration1.5
Reveal On Spotted Duration1.5
Spot Radius20mm

Patch history

Every recorded change to Shadow Weave, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-05-22Ability Duration1013changed
2026-05-22Ambush Bonus Fire Rate2025changed
2026-05-22Ambush Bonus Melee Damage2025changed
2026-05-22Ambush Bonus Tech Power2025changed
2026-04-30Cost6,4003,200-50.0%
2026-04-30Item Tier43-25.0%
2026-04-30Ability Cooldown3245+40.6%
2026-04-30Ability Duration1810changed
2026-04-30Ambush Bonus Fire Rate3220changed
2026-04-30Ambush Bonus Melee Damage2520changed
2026-04-30Ambush Bonus Tech Power3520changed
2026-04-30Ambush Duration85changed
2026-04-30Out Of Combat Health Regen105changed
2026-04-30Spotted Radius18m20mchanged
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/shadow_weave_sm.webpchanged
2026-01-30Ambush Bonus Fire Rate3532changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameAmbushDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Sprint Speed2m1.5mchanged
2025-11-21Spotted Radius20m18mchanged
2025-11-21Full Invis Distance50m30mchanged
2025-10-02Spotted Radius26m20mchanged
2025-09-04Tooltip Is Elevatedchanged
2025-09-04Tooltip Is Importantchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.