Fortitude
Tier 3 · Vitality · Passive
Fortitude is a tier 3 vitality item costing 3,200 souls. After not taking damage for a period, gain health regen. Games in which it was bought win 50.8% of the time across 2.3M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Restore Delay | -6 |
| Bonus Health | 375 |
| Bonus Move Speed | 1m |
| Heal Life Percent Out Of Combat | 1 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Health | 375 |
| Move Speed | 1.5m m |
| Channel Move Speed | -1m |
| Max Health Regen | 2 % |
| Health Threshold | 75 |
| Restore Delay | 10 s |
Built from
- Extra Health — 800 souls
Patch history
Every recorded change to Fortitude, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-05-22 | Bonus Move Speed | 1.25m | 1.5m | changed |
| 2026-03-06 | Restore Delay | 13 | 10 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/fortitude_sm.webp | — | changed |
| 2026-01-30 | Upgrades | — | — | changed |
| 2026-01-22 | Desc | After not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>. | After not taking damage for a period, gain health regen. | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Label | — | Max Health Regen | changed |
| 2026-01-22 | Postfix | — | % | changed |
| 2026-01-22 | Postvalue Label | — | Max Health Regen | changed |
| 2026-01-22 | Prefix | — | {s:sign} | changed |
| 2026-01-22 | Tooltip Is Elevated | — | — | changed |
| 2026-01-22 | Tooltip Is Important | — | — | changed |
| 2026-01-22 | Tooltip Section | — | passive | changed |
| 2026-01-22 | Label | — | Restore Delay | changed |
| 2026-01-22 | Postfix | s | s | changed |
| 2026-01-22 | Postvalue Label | — | Restore Delay | changed |
| 2026-01-22 | Prefix | — | {s:sign} | changed |
| 2026-01-22 | Tooltip Is Elevated | — | — | changed |
| 2026-01-22 | Tooltip Is Important | — | — | changed |
| 2026-01-22 | Tooltip Section | — | passive | changed |
| 2026-01-22 | Tooltip Sections | — | — | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Move Speed | 1.5m | 1.25m | changed |
| 2025-10-24 | Tooltip Sections | — | — | changed |
| 2025-10-24 | Restore Delay | 14 | 13 | changed |
| 2025-10-24 | Desc | After not taking damage for <span class="highlight">14s</span>, gain <span class="highlight">2% Max Health Regen</span>. | After not taking damage for <span class="highlight">13s</span>, gain <span class="highlight">2% Max Health Regen</span>. | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.