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Knockdown

Tier 3 · Spirit · Active

Knockdown is a tier 3 spirit item costing 3,200 souls. Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun. Games in which it was bought win 45.8% of the time across 812k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Radius Multiplier6
Tech Range Multiplier6
Stun Duration0.75
Bonus Health75

Item properties

From client version 6677.

StatValue
Cast Delay0.1s
Cast Range45mm
Charges0
Cooldown35s
Charge Delay-1s
Bonus Health75
Channel Move Speed-1m
Max Bonus Duration1.5
Max Height For Bonus30m
Stun Delay2s
Stun Duration0.5s
Radius5%
Ability Range5%
Visual Contract Radius3m

Patch history

Every recorded change to Knockdown, newest first.

PatchStatBeforeAfterChange
2026-03-21Tech Radius Multiplier65changed
2026-03-21Tech Range Multiplier65changed
2026-03-06DescApply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.Apply a <span class="highlight">Stun</span> after <span class="highlight">2s</span>. Stun duration is increased against <span class="highlight">airborne</span> targets.<br><br><span class="diminish">Increases the target's gravity for the duration of the stun.</span>changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/knockdown_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameStunDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelStun Delaychanged
2025-08-18Postvalue LabelStun Durationchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelRadiuschanged
2025-08-18Postvalue LabelAbility Rangechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Tooltip Sectionschanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Ability Cooldown4035-12.5%
2025-07-04Postvalue LabelBonus Healthchanged
2025-07-04Tech Radius Multiplierchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.