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Majestic Leap

Tier 3 · Vitality · Active

Majestic Leap is a tier 3 vitality item costing 3,200 souls. Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero. Games in which it was bought win 50.1% of the time across 480k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ability Cooldown-35
Combat Barrier275
Interrupt Cooldown-3

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown45s
Charge Delay-1s
Air Control100%
Air Control50%
Barrier Duration8s
Channel Move Speed-1m
Barrier200
Drop Down Speed35m
Impact Height2m
Interrupt Cooldown5s
Jump Velocity Hidden27m
Max Landing Speed20m
Min Aim Angle30
Slam Down Radius10mm
Slow Duration2.5s
Move Speed40%
Toss Speed500
Vertical Difference Tolerance2m

Patch history

Every recorded change to Majestic Leap, newest first.

PatchStatBeforeAfterChange
2026-05-22Subclass Nameduration_scale_functionmajestic_duration_scale_functionchanged
2026-05-22Air Control Percent Barrierchanged
2026-05-22Css Classdurationchanged
2026-05-22Scale Functionchanged
2026-05-22Stat Scale812+50.0%
2026-05-22Tooltip Sectionschanged
2026-03-21Upgradeschanged
2026-03-06Combat Barrier140200changed
2026-03-06Postfixschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/majestic_leap_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/majestic_leap_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Interrupt Cooldownchanged
2026-01-22Interupt Cooldownchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Tooltip Sectionschanged
2026-01-22Upgradeschanged
2025-12-16Stat Scale108-20.0%
2025-12-16Ability Cooldown3445changed
2025-11-21Ability Cooldown3234changed
2025-10-24Ability Cooldown2832changed
2025-10-02Combat Barrier350140changed
2025-10-02Scale Functionchanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.