Melee Lifesteal
Tier 1 · Vitality · Passive
Melee Lifesteal is a tier 1 vitality item costing 800 souls. Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 49.6% of the time across 2.1M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Melee Damage Percent | 12 |
| Ability Cooldown | -6 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 8s |
| Charge Delay | -1s |
| Melee Damage | 12% |
| Channel Move Speed | -1m |
| Heal on Melee Hit | 100 |
| Light Melee Cooldown Mult | 1.5 |
| Non Hero Heal Pct | 30 |
Builds into
- Lifestrike — tier 3, 3,200 souls
Patch history
Every recorded change to Melee Lifesteal, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT | MODIFIER_VALUE_MELEE_DAMAGE_INCREASE | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/melee_lifesteal_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/melee_lifesteal_sm.webp | — | changed |
| 2026-01-30 | Desc | Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span> | Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span> | changed |
| 2026-01-30 | Light Melee Cooldown Mult | 2 | 1.5 | changed |
| 2026-01-30 | Tooltip Sections | — | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Melee Damage | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Heal on Melee Hit | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
| 2025-07-04 | Light Melee Cooldown Mult | — | — | changed |
| 2025-07-04 | Tooltip Sections | — | — | changed |
| 2025-07-04 | Desc | Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. You heal for 30% of the value against non-heroes. | Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span> | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldown | EItemCooldown | changed |
| 2025-05-08 | Added to the game | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.