Lifestrike
Tier 3 · Vitality · Passive
Lifestrike is a tier 3 vitality item costing 3,200 souls. Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 49.9% of the time across 849k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Melee Damage Percent | 10 |
| Bonus Health | 125 |
| Ability Cooldown | -3 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 4s |
| Charge Delay | -1s |
| Bonus Health | 125 |
| Melee Damage | 16% |
| Channel Move Speed | -1m |
| Heal on Melee Hit | 100 |
| Melee Hit Heal | 30% |
| Light Melee Cooldown Mult | 1.5 |
| Non Hero Heal Pct | 40 |
| Slow Duration | 2.5s |
| Move Speed | 60% |
Built from
- Melee Lifesteal — 800 souls
Patch history
Every recorded change to Lifestrike, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT | MODIFIER_VALUE_MELEE_DAMAGE_INCREASE | changed |
| 2026-05-22 | Class Name | scale_function_multi_stats | scale_function_healing_boon_scale | changed |
| 2026-05-22 | Scaling Stats | — | — | changed |
| 2026-05-22 | Specific Stat Scale Type | ELevelUpBoons | — | changed |
| 2026-05-22 | Class Name | scale_function_multi_stats | scale_function_healing_boon_scale | changed |
| 2026-05-22 | Scaling Stats | — | — | changed |
| 2026-05-22 | Specific Stat Scale Type | ELevelUpBoons | — | changed |
| 2026-03-06 | Stat Scale | — | 0.5 | changed |
| 2026-03-06 | Subclass Name | LifestealPercent_scale_function | HealPercentAmount_scale_function | changed |
| 2026-03-06 | Lifesteal Heal Percent | 50 | 30 | changed |
| 2026-03-06 | Class Name | scale_function_single_stat | scale_function_multi_stats | changed |
| 2026-03-06 | Scaling Stats | — | — | changed |
| 2026-03-06 | Specific Stat Scale Type | EHealingOutput | ELevelUpBoons | changed |
| 2026-03-06 | Stat Scale | — | 1.5 | changed |
| 2026-03-06 | Subclass Name | Lifesteal_scale_function | HealFixedAmount_scale_function | changed |
| 2026-03-06 | Lifesteal Heal | 160 | 100 | changed |
| 2026-03-06 | Class Name | scale_function_single_stat | scale_function_multi_stats | changed |
| 2026-03-06 | Scaling Stats | — | — | changed |
| 2026-03-06 | Specific Stat Scale Type | EHealingOutput | ELevelUpBoons | changed |
| 2026-02-13 | Label | % Melee Hit Heal | Melee Hit Heal | changed |
| 2026-02-13 | Postvalue Label | % Melee Hit Heal | Melee Hit Heal | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.webp | — | changed |
| 2026-01-30 | Desc | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span> | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span> | changed |
| 2026-01-30 | Light Melee Cooldown Mult | 2 | 1.5 | changed |
| 2026-01-30 | Tooltip Sections | — | — | changed |
| 2026-01-22 | Desc | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for 50% of the <span class="highlight">Melee Damage</span> dealt plus 160. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span> | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span> | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Label | — | Heal on Melee Hit | changed |
| 2026-01-22 | Postvalue Label | — | Heal on Melee Hit | changed |
| 2026-01-22 | Tooltip Is Elevated | — | — | changed |
| 2026-01-22 | Tooltip Is Important | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.