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Lifestrike

Tier 3 · Vitality · Passive

Lifestrike is a tier 3 vitality item costing 3,200 souls. Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 49.9% of the time across 849k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Melee Damage Percent10
Bonus Health125
Ability Cooldown-3

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown4s
Charge Delay-1s
Bonus Health125
Melee Damage16%
Channel Move Speed-1m
Heal on Melee Hit100
Melee Hit Heal30%
Light Melee Cooldown Mult1.5
Non Hero Heal Pct40
Slow Duration2.5s
Move Speed60%

Built from

Patch history

Every recorded change to Lifestrike, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_boon_scalechanged
2026-05-22Scaling Statschanged
2026-05-22Specific Stat Scale TypeELevelUpBoonschanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_boon_scalechanged
2026-05-22Scaling Statschanged
2026-05-22Specific Stat Scale TypeELevelUpBoonschanged
2026-03-06Stat Scale0.5changed
2026-03-06Subclass NameLifestealPercent_scale_functionHealPercentAmount_scale_functionchanged
2026-03-06Lifesteal Heal Percent5030changed
2026-03-06Class Namescale_function_single_statscale_function_multi_statschanged
2026-03-06Scaling Statschanged
2026-03-06Specific Stat Scale TypeEHealingOutputELevelUpBoonschanged
2026-03-06Stat Scale1.5changed
2026-03-06Subclass NameLifesteal_scale_functionHealFixedAmount_scale_functionchanged
2026-03-06Lifesteal Heal160100changed
2026-03-06Class Namescale_function_single_statscale_function_multi_statschanged
2026-03-06Scaling Statschanged
2026-03-06Specific Stat Scale TypeEHealingOutputELevelUpBoonschanged
2026-02-13Label% Melee Hit HealMelee Hit Healchanged
2026-02-13Postvalue Label% Melee Hit HealMelee Hit Healchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.webpchanged
2026-01-30DescYour <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span>changed
2026-01-30Light Melee Cooldown Mult21.5changed
2026-01-30Tooltip Sectionschanged
2026-01-22DescYour <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for 50% of the <span class="highlight">Melee Damage</span> dealt plus 160. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22LabelHeal on Melee Hitchanged
2026-01-22Postvalue LabelHeal on Melee Hitchanged
2026-01-22Tooltip Is Elevatedchanged
2026-01-22Tooltip Is Importantchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.