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Opening Rounds

Tier 2 · Weapon · Passive

Opening Rounds is a tier 2 weapon item costing 1,600 souls. Your attacks have additional Weapon Damage against enemies above 50% health. Games in which it was bought win 49.7% of the time across 2.6M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Base Attack Damage Percent Bonus25
Tech Power18
Bonus Bullet Speed Percent45
Base Attack Damage Percent15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage8%
Weapon Damage25%
Bullet Velocity60%
Channel Move Speed-1m
Enemy Life Threshold50%
Spirit Power7

Built from

Patch history

Every recorded change to Opening Rounds, newest first.

PatchStatBeforeAfterChange
2026-06-11Base Attack Damage Percent Bonus3025changed
2026-06-11Tech Power47changed
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Tech Power74changed
2026-05-22Upgradeschanged
2026-04-30Bonus Bullet Speed Percentchanged
2026-04-30Tech Power107changed
2026-04-30Component Itemschanged
2026-04-30Base Attack Damage Percent08changed
2026-04-30Base Attack Damage Percent Bonus4530changed
2026-04-30Tooltip Sectionschanged
2026-03-06Base Attack Damage Percent Bonus4045changed
2026-03-06Tech Power810changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/opening_rounds_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/opening_rounds_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Tech Power78changed
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Channel Move Speed50-1changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.