Reactive Barrier
Tier 2 · Vitality · Passive
Reactive Barrier is a tier 2 vitality item costing 1,600 souls. Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. Games in which it was bought win 50.3% of the time across 1.6M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Vex Barrier Combat Barrier | 375 |
| Ability Cooldown | -15 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 55s |
| Charge Delay | -1s |
| Duration | 10s |
| Channel Move Speed | -1m |
| Out of Combat Regen | 1 |
| Barrier | 325 |
Built from
- Grit — 800 souls
Builds into
- Indomitable — tier 4, 6,400 souls
Patch history
Every recorded change to Reactive Barrier, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-05-22 | Out Of Combat Health Regen | — | — | changed |
| 2026-05-22 | Component Items | — | — | changed |
| 2026-05-22 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Desc | Automatically <span class="highlight">restores one stamina</span> and gain a <span class="highlight">Barrier</span> when you are <span class="highlight">movement locked, Stunned, Chained, Immobilized, or Slept</span>. | Gain a <span class="highlight">Barrier</span> when you are <span class="highlight">Stunned, Chained, Immobilized, Slept or Silenced</span>. | changed |
| 2026-04-30 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Ability Cooldown | 40 | 55 | changed |
| 2026-04-30 | Tech Resist | — | — | changed |
| 2026-04-30 | Stat Scale | 2.09 | 1.8 | -14.0% |
| 2026-04-30 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Upgrades | — | — | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/reactive_barrier_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-11-21 | Class Name | scale_function_tech_damage | scale_function_single_stat | changed |
| 2025-11-21 | Ability Duration | 12 | 10 | changed |
| 2025-11-21 | Ability Cooldown | 26 | 40 | changed |
| 2025-10-24 | Ability Cooldown | 24 | 26 | +8.3% |
| 2025-10-02 | Ability Cooldown | 22 | 24 | +9.1% |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Resist | changed |
| 2025-08-18 | Postvalue Label | — | Barrier | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.