Rebuttal
Tier 1 · Vitality · Passive
Rebuttal is a tier 1 vitality item costing 800 souls. On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. Games in which it was bought win 48.4% of the time across 571k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Parry Cooldown Reduction | 0.5 |
| Melee Resist Percent | 22 |
| Bonus Damage Percent | 20 |
| Bonus Health | 150 |
Item properties
From client version 6774.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Damage | 30% |
| Bonus Health | 75 |
| Buff Duration | 6s |
| Channel Move Speed | -1m |
| Melee Resist | 18% |
| Parry Cooldown | 1.75s |
| Damage Parried as Heal | 100% |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Parry Cooldown Reduction
Patch history
Every recorded change to Rebuttal, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Shop Version | —0changed |
| 2026-09-29 | Disabled Shop Filters | changed |
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Tooltip Section | —passivechanged |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Elevated | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENTMODIFIER_VALUE_MELEE_RESISTchanged |
| 2026-05-22 | Parry Cooldown Reduction | 21.75changed |
| 2026-03-21 | Upgrades | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-10-02 | Melee Resist Percent | changed |
| 2025-10-02 | Tooltip Sections | changed |
| 2025-09-04 | Desc | On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">melee damage.</span>On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">damage.</span>changed |
| 2025-09-04 | Bonus Damage Percent | changed |
| 2025-09-04 | Buff Melee Damage Boost | changed |
| 2025-09-04 | Tooltip Sections | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.