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Rebuttal

Tier 1 · Vitality · Passive

Rebuttal is a tier 1 vitality item costing 800 souls. On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. Games in which it was bought win 48.9% of the time across 482k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Parry Cooldown Reduction0.5
Melee Resist Percent22
Bonus Damage Percent20
Bonus Health150

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Damage30%
Bonus Health75
Buff Duration6s
Channel Move Speed-1m
Melee Resist18%
Parry Cooldown1.75s
Damage Parried as Heal100%

Patch history

Every recorded change to Rebuttal, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENTMODIFIER_VALUE_MELEE_RESISTchanged
2026-05-22Parry Cooldown Reduction21.75changed
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rebuttal_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-10-02Tooltip Sectionschanged
2025-10-02Melee Resist Percentchanged
2025-09-04Tooltip Sectionschanged
2025-09-04Buff Melee Damage Boostchanged
2025-09-04Bonus Damage Percentchanged
2025-09-04DescOn a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">melee damage.</span>On a successful <span class="highlight">Parry</span> against an enemy Hero, <span class="highlight">Heal</span> yourself for the damage parried and returns that damage to the target, and temporarily gain increased <span class="highlight">damage.</span>changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBuff Durationchanged
2025-08-18Postvalue LabelMelee Damagechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelParry Cooldownchanged
2025-08-18Postvalue LabelDamage Parried as Healchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.