Sharpshooter
Tier 3 · Weapon · Passive
Sharpshooter is a tier 3 weapon item costing 3,200 souls. Deal additional Weapon Damage when beyond a minimum distance from your target. Games in which it was bought win 49.9% of the time across 757k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Long Range Bonus Weapon Power | 40 |
| Bonus Attack Range Percent | 10 |
| Bonus Bullet Speed Percent | 45 |
| Base Attack Damage Percent | 15 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 10% |
| Weapon Fall-off Range | 20% |
| Bullet Velocity | 60% |
| Move Speed | -0.7m m |
| Sprint Speed | 1.0mm |
| Weapon Zoom | 25% |
| Channel Move Speed | -1m |
| Weapon Damage | 60% |
| Min. Distance | 15mm |
Built from
- High-Velocity Rounds — 800 souls
- Long Range — 1,600 souls
Patch history
Every recorded change to Sharpshooter, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Upgrades | — | — | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT | MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGE | MODIFIER_VALUE_BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE | changed |
| 2026-05-22 | Long Range Bonus Weapon Power | 70 | 60 | changed |
| 2026-05-22 | Component Items | — | — | changed |
| 2026-05-22 | Base Attack Damage Percent | — | 10 | changed |
| 2026-05-22 | Bonus Bullet Speed Percent | — | — | changed |
| 2026-05-22 | Tooltip Sections | — | — | changed |
| 2026-04-10 | Bonus Move Speed | -1m | -0.7m | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/sharp_shooter_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/sharp_shooter_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Sprint Speed | 1.5m | 1.0m | changed |
| 2025-09-04 | Bonus Sprint Speed | 1m | 1.5m | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Fall-off Range | changed |
| 2025-08-18 | Postvalue Label | — | Move Speed | changed |
| 2025-08-18 | Postvalue Label | — | Sprint Speed | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Zoom | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.