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Siphon Bullets

Tier 4 · Vitality · Passive

Siphon Bullets is a tier 4 vitality item costing 6,400 souls. Games in which it was bought win 56.2% of the time across 708k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Health Steal Pct Hero1.5
Bullet Resist10

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage15%
Bullet Resist10%
Channel Move Speed-1m
Max HP Steal2.5%
Max Stacks9,999
Particle Radius1m
Max Frequency1.2s
Stack Lost Per Death2
Steal Duration17s
Steal Per Hit1
Steal Per Kill1

Patch history

Every recorded change to Siphon Bullets, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-03-10Scale Functionchanged
2026-03-06PassiveYour bullets temporarily <span class="highlight">steal Max HP</span> from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.Your bullets temporarily <span class="highlight">steal Max HP</span> from enemies. Enemies regain their stolen health when the debuff expires.changed
2026-03-06Health Stealchanged
2026-03-06Health Steal Pct Herochanged
2026-03-06Tooltip Sectionschanged
2026-03-06Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/siphon_bullets_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/siphon_bullets_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDebuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Proc Cooldown0.81.2changed
2025-09-04Scale Functionchanged
2025-09-04Health Steal5535changed
2025-09-04Steal Duration2017changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelMax HP Steal Per Bulletchanged
2025-08-18Postvalue LabelMax Stackschanged
2025-08-18Postvalue LabelMax Frequencychanged
2025-08-18Postvalue LabelSteal Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.