Weakening Headshot
Tier 2 · Weapon · Passive
Weakening Headshot is a tier 2 weapon item costing 1,600 souls. Landing a Headshot reduces their Bullet Resist. Games in which it was bought win 51.0% of the time across 1.0M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bullet Resist Reduction | -7 |
| Bonus Health | 125 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Health | 60 |
| Bullet Resist | -13% |
| Channel Move Speed | -1m |
| Debuff Duration | 12s |
| Diminishing Multiplier | 0.5 |
| Head Shot Bonus Damage | 0 |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Spirit Resist | 0% |
Builds into
- Crippling Headshot — tier 4, 6,400 souls
Patch history
Every recorded change to Weakening Headshot, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION | MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION | MODIFIER_VALUE_TECH_RESIST_REDUCTION | changed |
| 2026-05-22 | Desc | Landing a <span class="highlight">Headshot</span> on Heroes reduces their <span class="highlight">Bullet Resist</span>. | Landing a <span class="highlight">Headshot</span> reduces their <span class="highlight">Bullet Resist</span>. | changed |
| 2026-05-22 | Tooltip Sections | — | — | changed |
| 2026-03-06 | Bonus Health | 50 | 60 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/weakening_headshot_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/weakening_headshot_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Health | 75 | 50 | changed |
| 2025-09-04 | Bullet Resist Reduction | -12 | -13 | changed |
| 2025-09-04 | Debuff Duration | 10 | 12 | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Bullet Resist | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Debuff Duration | changed |
| 2025-08-18 | Postvalue Label | — | Head Shot Bonus Damage | changed |
| 2025-08-18 | Postvalue Label | — | Healing Reduction | changed |
| 2025-08-18 | Postvalue Label | — | Healing Reduction | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Resist | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.