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Weakening Headshot

Tier 2 · Weapon · Passive

Weakening Headshot is a tier 2 weapon item costing 1,600 souls. Landing a Headshot reduces their Bullet Resist. Games in which it was bought win 51.0% of the time across 1.0M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bullet Resist Reduction-7
Bonus Health125

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Health60
Bullet Resist-13%
Channel Move Speed-1m
Debuff Duration12s
Diminishing Multiplier0.5
Head Shot Bonus Damage0
Healing Reduction0%
Healing Reduction0%
Spirit Resist0%

Builds into

Patch history

Every recorded change to Weakening Headshot, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged
2026-05-22DescLanding a <span class="highlight">Headshot</span> on Heroes reduces their <span class="highlight">Bullet Resist</span>.Landing a <span class="highlight">Headshot</span> reduces their <span class="highlight">Bullet Resist</span>.changed
2026-05-22Tooltip Sectionschanged
2026-03-06Bonus Health5060changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/weakening_headshot_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/weakening_headshot_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health7550changed
2025-09-04Bullet Resist Reduction-12-13changed
2025-09-04Debuff Duration1012changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDebuff Durationchanged
2025-08-18Postvalue LabelHead Shot Bonus Damagechanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.