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Cheat Death

Tier 4 · Vitality · Passive

Cheat Death is a tier 4 vitality item costing 6,400 souls. Games in which it was bought win 55.4% of the time across 340k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Death Immunity Damage Reduction90
Heal Amp Receive Penalty Percent90
Heal Amp Regen Penalty Percent90
Death Immunity Duration0.5
Ability Cooldown-20

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown90s
Charge Delay-1s
Bonus Health200
Move Speed0m m
Bullet Resist15%
Channel Move Speed-1m
Damage Reduction-60%
Death Immunity Duration4.5s
Healing Reduction-60%
Healing Reduction-60%

Patch history

Every recorded change to Cheat Death, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged
2026-03-06Tooltip Is Elevatedchanged
2026-03-06Tooltip Is Importantchanged
2026-03-06Tooltip Sectionpassivechanged
2026-03-06Bonus Move Speed-2m0mchanged
2026-03-06Tooltip Sectionschanged
2026-03-06Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/cheat_death_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/cheat_death_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDeathImmunityDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-11-21Tooltip Sectionschanged
2025-11-07Tooltip Sectionschanged
2025-11-03Tooltip Sectionschanged
2025-10-02Heal Amp Regen Penalty Percent-70-60changed
2025-10-02Heal Amp Receive Penalty Percent-70-60changed
2025-10-02Death Immunity Damage Reduction-70-60changed
2025-09-04Ability Cooldown10090-10.0%
2025-08-18M Bullet Speed Curvechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelDeath Immunity Durationchanged
2025-08-18Postvalue LabelDamage Reductionchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelBullet Resistchanged
2025-08-18Postvalue LabelMove Speedchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.