Slowing Bullets
Tier 2 · Weapon · Passive
Slowing Bullets is a tier 2 weapon item costing 1,600 souls. Your bullets build up a Movement Slow on enemies. Games in which it was bought win 49.7% of the time across 1.8M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Slow Percent | 20 |
| Ground Dash Reduction Percent | -10 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 0.7% |
| Channel Move Speed | -1m |
| Dash Distance | -22% |
| Slow Duration | 3.5s |
| Move Speed | 30% |
Builds into
- Weighted Shots — tier 3, 3,200 souls
Patch history
Every recorded change to Slowing Bullets, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Base Attack Damage Percent | — | — | changed |
| 2026-07-28 | Tooltip Sections | — | — | changed |
| 2026-07-28 | Upgrades | — | — | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE | changed |
| 2026-05-22 | Ground Dash Reduction Percent | -25 | -22 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.webp | — | changed |
| 2026-01-30 | Base Attack Damage Percent | — | — | changed |
| 2026-01-30 | Bonus Fire Rate | — | — | changed |
| 2026-01-30 | Build Up Per Shot | 0.77 | 0.7 | changed |
| 2026-01-30 | Ground Dash Reduction Percent | -20 | -25 | changed |
| 2026-01-30 | Tooltip Sections | — | — | changed |
| 2026-01-30 | Upgrades | — | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | SlowDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-08-18 | Label | Debuff Duration | Slow Duration | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Fire Rate | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Decay Time | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Per Shot | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Dash Distance | changed |
| 2025-08-18 | Postvalue Label | — | Slow Duration | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.