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Slowing Bullets

Tier 2 · Weapon · Passive

Slowing Bullets is a tier 2 weapon item costing 1,600 souls. Your bullets build up a Movement Slow on enemies. Games in which it was bought win 49.7% of the time across 1.8M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Slow Percent20
Ground Dash Reduction Percent-10

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot0.7%
Channel Move Speed-1m
Dash Distance-22%
Slow Duration3.5s
Move Speed30%

Builds into

Patch history

Every recorded change to Slowing Bullets, newest first.

PatchStatBeforeAfterChange
2026-07-28Base Attack Damage Percentchanged
2026-07-28Tooltip Sectionschanged
2026-07-28Upgradeschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-05-22Ground Dash Reduction Percent-25-22changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/slowing_bullets_sm.webpchanged
2026-01-30Base Attack Damage Percentchanged
2026-01-30Bonus Fire Ratechanged
2026-01-30Build Up Per Shot0.770.7changed
2026-01-30Ground Dash Reduction Percent-20-25changed
2026-01-30Tooltip Sectionschanged
2026-01-30Upgradeschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-08-18LabelDebuff DurationSlow Durationchanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelFire Ratechanged
2025-08-18Postvalue LabelBuildup Decay Timechanged
2025-08-18Postvalue LabelBuildup Per Shotchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDash Distancechanged
2025-08-18Postvalue LabelSlow Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.