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Armor Piercing Rounds

Tier 4 · Weapon · Passive

Armor Piercing Rounds is a tier 4 weapon item costing 6,400 souls. Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. Games in which it was bought win 55.3% of the time across 133k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Bullet Speed Percent55
Proc Chance20
Base Attack Damage Percent30

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage8%
Bullet Velocity60%
Channel Move Speed-1m
Proc Chance55%

Built from

Patch history

Every recorded change to Armor Piercing Rounds, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-04-10Proc Chance5055changed
2026-03-06Base Attack Damage Percentchanged
2026-03-06Bonus Bullet Speed Percent5060changed
2026-03-06Tooltip Sectionschanged
2026-03-06Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/armor_piercing_rounds_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/armor_piercing_rounds_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Bonus Bullet Speed Percent4550changed
2025-10-02Bonus Bullet Speed Percent3545changed
2025-08-18M Bullet Speed Curvechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelProc Chancechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelBullet Velocitychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelCast Delaychanged
2025-07-29Proc Chance6050changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-27Bonus Bullet Speed Percent3035changed
2025-05-19Proc Chance6560changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.