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Cursed Relic

Tier 4 · Spirit · Active

Cursed Relic is a tier 4 spirit item costing 6,400 souls. Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration. Games in which it was bought win 48.7% of the time across 531k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Ability Cooldown-40
Ability Duration0.25

Item properties

From client version 6677.

StatValue
Cast Delay0.1s
Cast Range20mm
Charges0
Cooldown55s
Charge Delay-1s
Duration3.25s
Channel Move Speed-1m
Damage Penalty-25%
Skip Frames6
Move Speed0%

Patch history

Every recorded change to Cursed Relic, newest first.

PatchStatBeforeAfterChange
2026-07-28DescCurses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.<br><br>Your own <span class="highlight">Damage Output</span> is reduced for the duration.changed
2026-07-28Tooltip Sectioninnateactivechanged
2026-07-28Outgoing Damage Penalty Percent-14-25changed
2026-07-28Tooltip Sectionschanged
2026-06-30Outgoing Damage Penalty Percent-10-14changed
2026-06-03Provided Property TypeMODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged
2026-03-21Upgradeschanged
2026-03-06Outgoing Damage Penalty Percent-8-10changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/curse_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/curse_sm.webpchanged
2026-01-30NameCurseCursed Relicchanged
2026-01-30Street Brawl Value2.75changed
2026-01-30Base Attack Damage Percentchanged
2026-01-30Outgoing Damage Penalty Percentchanged
2026-01-30Tooltip Sectionschanged
2026-01-30Upgradeschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Tooltip Sectionschanged
2025-11-21Base Attack Damage Percent2015changed
2025-11-21Ability Cooldown4555+22.2%
2025-11-21DescCurses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>.Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.changed
2025-11-07Tooltip Sectionschanged
2025-11-07DescCurses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>.changed
2025-11-03Tooltip Sectionschanged
2025-11-03DescCurses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>.Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.changed
2025-10-24Ability Cooldown5045-10.0%
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.