Diviner's Kevlar
Tier 4 · Vitality · Passive
Diviner's Kevlar is a tier 4 vitality item costing 6,400 souls. Upon casting an ultimate ability gain a Barrier and temporary Spirit Power. Games in which it was bought win 57.6% of the time across 290k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Ability Duration Percent | 15 |
| Tech Power | 55 |
| Combat Barrier | 500 |
| Ability Cooldown | -14 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Ability Duration | 15% |
| Buff Duration | 20s |
| Channel Move Speed | -1m |
| Barrier | 1,000 |
| Spirit Power | 40 |
Patch history
Every recorded change to Diviner's Kevlar, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Tech Power | 35 | 40 | changed |
| 2026-03-06 | Ability Cooldown | 64 | 40 | -37.5% |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | DebuffDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-10-02 | Tech Power | 25 | 35 | changed |
| 2025-10-02 | Buff Duration | 13 | 20 | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Barrier | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Buff Duration | changed |
| 2025-08-18 | Postvalue Label | — | Ability Duration | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldown | EItemCooldown | changed |
| 2025-07-04 | Label | Cooldown Reduction | Ability Cooldown Reduction | changed |
| 2025-07-04 | Postvalue Label | — | Ability Cooldown Reduction | changed |
| 2025-05-19 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/diviners_kevlar_sm.png | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.png | changed |
| 2025-05-19 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/diviners_kevlar_sm.webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/diviners_kevlar_sm.webp | changed |
| 2025-05-08 | Added to the game | — | — | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.