Viscous
Moderate complexity
Viscous starts with 780 health and has 4 signature abilities: Splatter, The Cube, Puddle Punch, Goo Ball. Current win rate is 47.6% across 341k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 63 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
| Stat | Value |
|---|---|
| Cast Delay | 0s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Channel Move Speed | -1m |
| Damage | 55 |
| Detonate Cooldown | 0.15 |
| Fourth Hit Damage Percentage | 0.26 |
| Max Bounces | 2 |
| Move Speed Ground Slow | 0 |
| Movement slow | 0% |
| Puddle Duration | 10s |
| Puddle Slide Buff | 60 |
| Radius | 5mm |
| Second Hit Damage Percentage | 0.5 |
| Move Speed | 35% |
| Third Hit Damage Percentage | 0.38 |
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 26mm |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 3s |
| Health Regen | 40 |
| Move Speed | 0m m |
| Breakout Time | 1 |
| Bullet Force | 600 |
| Channel Move Speed | -1m |
| Cube Scale | 1.5 |
| Friction | -80 |
| Heavy Melee Force | 700 |
| Light Melee Force | 300 |
| Max Health Heal | 0% |
| Post Cube Buff | 0 |
| Buff Duration | 8s |
| Purge Debuffs | 0 |
| Push Back Force | 250 |
| Push Back Radius | 50 |
| Slide Force | 70 |
| Stamina Recovery | 0% |
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. You and your allies have increased Air Control.
| Stat | Value |
|---|---|
| Cast Range | 40mm |
| Charges | 1 |
| Cooldown | 21s |
| Charge Delay | 1.7s |
| Channel Move Speed | -1m |
| Damage | 20 |
| Damage | 0 |
| Friendly Impact Duration | 2 |
| Slow Duration | 3s |
| Life Steal Percent On Hit | 0 |
| Punch Friendly Air Control | 30 |
| Punch Half Height | 5.5m |
| Punch Roll Slow | -40 |
| Punch Roll Slow Duration | 1 |
| Radius | 4mm |
| Move Speed | 30% |
| Duration | 0.6s |
| Toss Ground Side Ratio | 0.7 |
| Toss Speed | 625 |
| Toss Speed Up Wall | 500 |
| Toss Speed Wall | 750 |
| Use Heavy Melee | 0 |
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
| Stat | Value |
|---|---|
| Cast Delay | 0.55s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 11s |
| Acceleration Percentage | -60 |
| Air Jump Force | 500 |
| Ball Hit Radius | 1.8m |
| Ball Offset | 50 |
| Ball Radius | 1.4mm |
| Breakable Prop Damage Radius | 75 |
| Bullet Resist | 35% |
| Cast While Rolling | 1 |
| Channel Move Speed | 7mm |
| Damage | 110 |
| Friction Percentage | -85 |
| Jump Force | 500 |
| Knock Force | 400 |
| Move Speed | 7m m/s |
| Particle Radius Multiplier | 1.2 |
| Stun Duration | 0.5s |
| Spirit Resist | 35% |
| Tick Rate | 0.25 |
Most-built items on Viscous
Weighted by the number of matches behind each build that includes them.
Viscous matchups
Hardest opponents: Victor (41.2%), Graves (41.5%), Seven (42.6%), Ivy (43.2%), McGinnis (43.6%)
Patch history
Every recorded change to Viscous, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 47 | 45 | -4.3% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |