Viscous
Moderate complexity
Viscous starts with 780 health and has 4 signature abilities: Splatter, The Cube, Puddle Punch, Goo Ball. Current win rate is 46.0% across 292k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 63 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
| Stat | Value |
|---|---|
| Cast Delay | 0s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Channel Move Speed | -1m |
| Damage | 55 |
| Detonate Cooldown | 0.12 |
| Fourth Hit Damage Percentage | 0.26 |
| Max Bounces | 2 |
| Move Speed Ground Slow | 0 |
| Movement slow | 0% |
| Puddle Duration | 10s |
| Puddle Slide Buff | 60 |
| Radius | 5mm |
| Second Hit Damage Percentage | 0.5 |
| Move Speed | 28% |
| Third Hit Damage Percentage | 0.38 |
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 3s |
| Health Regen | 40 |
| Move Speed | 0m m |
| Breakout Time | 1 |
| Bullet Force | 600 |
| Channel Move Speed | -1m |
| Cube Scale | 1.5 |
| Friction | -80 |
| Heavy Melee Force | 700 |
| Light Melee Force | 300 |
| Max Health Heal | 0% |
| Post Cube Buff | 0 |
| Buff Duration | 8s |
| Purge Debuffs | 0 |
| Push Back Force | 250 |
| Push Back Radius | 50 |
| Slide Force | 70 |
| Stamina Recovery | 0% |
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.
| Stat | Value |
|---|---|
| Cast Range | 40mm |
| Charges | 1 |
| Cooldown | 24s |
| Charge Delay | 1.7s |
| Channel Move Speed | -1m |
| Damage | 20 |
| Damage | 0 |
| Friendly Impact Duration | 2 |
| Slow Duration | 3s |
| Life Steal Percent On Hit | 0 |
| Punch Friendly Air Control | 30 |
| Punch Half Height | 5.5m |
| Punch Roll Slow | -36 |
| Punch Roll Slow Duration | 1 |
| Radius | 4mm |
| Move Speed | 24% |
| Duration | 0.6s |
| Toss Ground Side Ratio | 0.7 |
| Toss Speed | 625 |
| Toss Speed Up Wall | 500 |
| Toss Speed Wall | 750 |
| Use Heavy Melee | 0 |
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
| Stat | Value |
|---|---|
| Cast Delay | 0.55s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 11s |
| Acceleration Percentage | -60 |
| Air Jump Force | 500 |
| Ball Hit Radius | 1.8m |
| Ball Offset | 50 |
| Ball Radius | 1.4mm |
| Breakable Prop Damage Radius | 75 |
| Bullet Resist | 35% |
| Cast While Rolling | 1 |
| Channel Move Speed | 7mm |
| Damage | 110 |
| Friction Percentage | -85 |
| Jump Force | 500 |
| Knock Force | 400 |
| Move Speed | 7m m/s |
| Particle Radius Multiplier | 1.2 |
| Stun Duration | 0.5s |
| Spirit Resist | 35% |
| Tick Rate | 0.25 |
Most-built items on Viscous
Weighted by the number of matches behind each build that includes them.
Viscous matchups
Hardest opponents: Rat King (38.0%), Graves (39.6%), Haze (40.8%), Paige (40.9%), Seven (41.2%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Bullet Damage From Level Alt Fire
Modifier Value Base Health From Level
Patch history
The 40 most recent recorded changes to Viscous and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Models | changed |
| 2026-10-13 | Lore | The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.<br><br>One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.changed |
| 2026-10-09 | Hideout Rich Presence | Wishing the Hideout was The CubeWishing the Hideout Was The Cubechanged |
| 2026-10-01 | Display Stats | changed |
| 2026-09-29 | Added to the game | changed |
| 2026-09-16 | Modifier Value Base Bullet Damage From Level Alt Fire | 1.61.44-10.0%nerf |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |