Paige
Low complexity
Paige starts with 680 health and has 4 signature abilities: Bookwyrm, Plot Armor, Captivating Read, Rallying Charge. Current win rate is 53.7% across 434k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 680 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 3.5 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.9 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 120 |
| Light Melee Damage | 42 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 33s |
| Charge Delay | 7s |
| Duration | 5s |
| Aura Linger Duration | 0.1 |
| Channel Move Speed | -1m |
| Damage | 60 |
| Slow Duration | 1.5s |
| Damage Per Second | 30 |
| Dragon Cone Range | 5m |
| Dragon Range Per Second | 500 |
| Dragon Search Radius | 8.5m |
| Dragon Search Tick Rate | 0.1 |
| Dragon Travel Range | 20mm |
| Dragon Upward Speed | 400 |
| Ground Aura Spacing | 1m |
| Trail Duration | 3s |
| Radius | 4mm |
| Startup Delay | 0.3 |
| Spirit Resist | 0% |
| Tick Rate | 0.3 |
Plot Armor
Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 35mm |
| Charges | 0 |
| Cooldown | 28s |
| Charge Delay | 0s |
| Duration | 5s |
| Ability Post Cast Duration | 0.2 |
| Weapon Damage | 25% |
| Fire Rate | 0% |
| Bonus Spirit Damage Percent | 15 |
| Bonus Target Radius | 30m |
| Bonus Targets | 0 |
| Bonus Targets Barrier Percentage | 0 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Barrier | 125 |
| Damage | 0 |
| Debuff Duration | 0s |
| Push Force | 900 |
| Shove Radius | 6mm |
Captivating Read
Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 30mm |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 90 |
| Debuff Duration | 0s |
| Detonation Delay | 1.25 |
| Height | 8m |
| Immobilize Duration | 1s |
| Radius | 7.5mm |
| Slow Duration | 0.5s |
| Move Speed | 45% |
| Spirit Resist | 0% |
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.
| Stat | Value |
|---|---|
| Cast Range | 600mm |
| Channel Duration | 0.7s |
| Charges | 0 |
| Cooldown | 210s |
| Charge Delay | -1s |
| Duration | 13s |
| Air Drag | 0.8 |
| Ally Height | 20m |
| Ally Radius | 4m |
| Move Speed | 5m m |
| Buff Duration | 9s |
| Cancel Cooldown Refund Percentage | 50 |
| Channel Move Speed | 1.3mm |
| Barrier | 0 |
| Damage | 125 |
| Debuff Duration | 0s |
| Fall Speed Max | 20 |
| Gravity Acceleration | -1,900 |
| Ground Stick Height | 0.05m |
| Heal Amount | 125 |
| Knight Bonus Per Wave | -99 |
| Knight Charge Height | 3.5m |
| Knight Charge Width | 1.7m |
| Knights & Steeds Released | 5 |
| Knight Count In First Wave | 5 |
| Knight Distance Above Ground | 0m |
| Knight Jump Speed | 900 |
| Knight Max Fall Height | -35m |
| Knight Max Jump Height | 30m |
| Knight Nav Forward Distance | 8m |
| Knight Nav Search Distance | 10m |
| Knight Spread | 1.8mm |
| Knight Position Stagger | -4m |
| Knight Whisker Length | 300 |
| Knight Whisker Side | 50 |
| Knight Whisker Strength | 0.2 |
| Max Amp | 100% |
| Distance for Max Amp | 250mm |
| Slow Duration | 0s |
| Stun Duration | 1s |
| Target Finding Delay | 0.04 |
| Toss Back Speed | 100 |
| Toss Up Speed | 600 |
| Wave Count | 2 |
| Wave Position Stagger | -15m |
Most-built items on Paige
Weighted by the number of matches behind each build that includes them.
Paige matchups
Hardest opponents: Victor (47.1%), Seven (49.1%), Ivy (49.4%), Kelvin (50.1%), Graves (50.2%)
Patch history
Every recorded change to Paige, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 29 | 31 | +6.9% |
| 2026-06-03 | Weapon | — | — | changed |