Kelvin
Moderate complexity
Kelvin starts with 880 health and has 4 signature abilities: Frost Grenade, Ice Path, Arctic Beam, Frozen Shelter. Current win rate is 54.0% across 246k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 880 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.1 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.18 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 30s |
| Charge Delay | 7s |
| Channel Move Speed | -1m |
| Damage | 60 |
| Heal Amount | 60 |
| Pause Stamina Regen | 0 |
| Radius | 6.5mm |
| Slow Duration | 4s |
| Move Speed | 40% |
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 50s |
| Charge Delay | -1s |
| Duration | 8s |
| Spirit Power | 0 |
| Bonus Spirit Linger Duration | 0 |
| Bonus Spirit Max | 0 |
| Bonus Spirit Meter | 0 |
| Bonus Spirit Pct | 0 |
| Bonus Spirit Damage | 0% |
| Bullet Resist | 0% |
| Camera Distance | 250 |
| Channel Move Speed | -1m |
| Ice Trail Duration | 18s |
| Ice Path Edge Width | 0.7m |
| Ice Path Interval | 0.5 |
| Ice Path Pull In Strength | 20 |
| Ice Path Shard Radius | 1.2mm |
| Min Height | 20 |
| Modifier Radius | 5m |
| Move Speed | 2mm |
| Move While Shooting Speed Penalty Reduction Percent | 100 |
| Move While Zoomed Speed Penalty Reduction Percent | 100 |
| Popup Force | 30 |
| Slide Distance | 50% |
| Slow Resist | 60% |
| Sprint Speed | 2mm |
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 28s |
| Charge Delay | -1s |
| Duration | 5s |
| Extra Beam Range | 0mm |
| Beam Split Count | 0 |
| Camera Distance | 250 |
| Channel Move Speed | -1m |
| Channel Slow Percent | 8 |
| Damage Per Second | 45 |
| Debuff Linger Duration | 2s |
| Max Fire Rate | 20% |
| Max Dash Slow | -20% |
| Max Move Speed | 20% |
| Time To Max Debuff | 2s |
| Min Slow Percent | 30 |
| Beam Length | 25mm |
| Path Width | 1.1m |
| Slow Duration | 0.6s |
| Tick Rate | 0.1 |
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 8mm |
| Charges | 0 |
| Cooldown | 185s |
| Charge Delay | -1s |
| Duration | 5s |
| Blocker Scale Factor | 115 |
| Health Regen | 90 |
| Channel Move Speed | -1m |
| Enemy Drag Speed | 1,000 |
| Fire Rate | 0% |
| Grow Time | 0.2 |
| Max Health Heal | 0% |
| Purge On Cast | 0 |
| Radius | 10mm |
| Move Speed | 35% |
Most-built items on Kelvin
Weighted by the number of matches behind each build that includes them.
Kelvin matchups
Hardest opponents: Seven (48.2%), Graves (48.6%), Ivy (49.7%), Victor (49.8%), Paige (49.9%)
Patch history
Every recorded change to Kelvin, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 63 | 60 | -4.8% |
| 2026-06-03 | Weapon | — | — | changed |