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Haze

Low complexity

Haze starts with 730 health and has 4 signature abilities: Sleep Dagger, Smoke Bomb, Fixation, Bullet Dance. Current win rate is 51.9% across 639k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health730
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed8.2
Air Dash Duration0.43
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.62
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown30s
Charge Delay-1s
Bullet Resist0%
Bullet Resist Reduction Duration0
Channel Move Speed1.3mm
Damage65
Debuff Duration0s
Does Not Break Invis1
Fire Rate0%
Fixation Stacks0
Dash Distance0%
Max Ricochet0
Min Sleep Time0.2s
Ricochet Range0mm
Sleep Duration2.75s
Sleep Movespeed1.5mm
Wake Up Delay0.1s
Move Speed0%
Debuff Duration0s
Stamina Recovery Reduction0
Stamina Reduction0

Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

StatValue
Cast Range0m
Charges0
Cooldown33s
Charge Delay0s
Duration8s
Bullet Lifesteal0
Channel Move Speed-1m
Dispel On Use0
Full Invis Distance50m
Invis Alert When Fading1
Invis Cancel On Damage0
Fade Time1.5s
Invis Sprint Speed0mm
Movement Speed While Shoot0
Movement Speed While Zoom0
Invincible Duration0s
Buff Duration0s
Reveal On Damage Duration1.5
Reveal On Spotted Duration0.5
Spot Radius18mm

Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Duration6s
Channel Move Speed-1m
Weapon Damage0.2 per stack
Max Stacks40
Spirit Damage0
Proc Damage Stack Count0
Slow Duration0s
Move Speed0%

Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

StatValue
Cast Delay0.4s
Cast Range0m
Charges0
Cooldown165s
Charge Delay-1s
Duration3.5s
Fire Rate25%
Dance Movespeed4mm
Bullet Evasion30%
Override Bullet Radius10
Proc Chance100%
Radius16mm
Radius Min0.75m
Targets Hit Per Shot1
Bullet Damage7

Haze matchups

Hardest opponents: Victor (46.0%), Graves (47.1%), Ivy (47.2%), McGinnis (47.8%), Seven (48.0%)

All Haze counters →

Patch history

Every recorded change to Haze, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level3533-5.7%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed