Victor
Moderate complexity
Victor starts with 800 health and has 4 signature abilities: Pain Battery, Jumpstart, Aura of Suffering, Shocking Reanimation. Current win rate is 55.7% across 434k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 800 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.1 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.3 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Tech Armor Damage Reduction | 0 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Pain Battery
Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
| Stat | Value |
|---|---|
| Cast Delay | 0.35s |
| Cast Range | 28mm |
| Charges | 0 |
| Ability Charges Conditionally | 1 |
| Cooldown | 2s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Battery Generation | 100% |
| Bolt Count | 7 |
| Bonus Shock Damage Percentage | 0 |
| Bonus Bolts | 0 |
| Bonus Shocks Delay | 0.2 |
| Channel Move Speed | -1m |
| Damage | 100 |
| Heal On Hit | 0 |
| Life Steal Percent On Hit | 0 |
| Missing Health as Healing | 0% |
| Slow Duration | 0s |
| Move Speed | 0% |
| Spread Angle | 40 |
| Spread Randomness | 0.01 |
| Stored Damage Health Percent Required | 40 |
Jumpstart
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 0.35s |
| Charges | 1 |
| Cooldown | 30s |
| Charge Delay | 8s |
| Duration | 4.5s |
| Move Speed | 3m m |
| Channel Move Speed | -1m |
| Current Health | 15% |
| Refresh Cooldown On Death | 0 |
| Remove Debuffs | 0 |
| Slow Resistance | 0% |
| Debuff Resist | 0% |
| Total HP Regen | 100 |
Aura of Suffering
Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 2s |
| Charge Delay | -1s |
| Duration | 8s |
| Channel Move Speed | -1m |
| Damage | 0 |
| Debuff Duration | 0.5s |
| Enemy Dash Slow Percent | 0 |
| Damage Taken | 0% |
| Max DPS | 58 |
| Minimum DPS | 13 |
| Damage | 0% |
| Radius | 8mm |
| Self Damage | 70% |
| Self DPS | 15 |
| Move Speed | 0% |
| Debuff Resist | 0% |
| Tick Rate | 0.25 |
| Toggle Off Delay | 0.5 |
Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 3s |
| Charges | 0 |
| Cooldown | 240s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.66 |
| Damage per Bullet | 0 |
| Fire Rate | 0% |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Cooldown Refund Chance | 0% |
| Damage | 200 |
| Debuff Duration | 0s |
| Enemy Dash Slow Percent | -30 |
| Half Height | 15mm |
| Initial Delay | 0.5 |
| Radius | 18mm |
| Respawn Delay | 3s |
| Rebirth Health | 50% |
| Slow Duration | 3s |
| Move Speed | 120% |
| Stun Duration | 1.5s |
| Spirit Resist | 0% |
| Temporary Revive Duration | 0s |
| Zombie Tick Rate | 0.02 |
Most-built items on Victor
Weighted by the number of matches behind each build that includes them.
Victor matchups
Hardest opponents: Kelvin (50.2%), Seven (50.8%), Graves (51.0%), Ivy (51.3%), McGinnis (52.7%)
Patch history
Every recorded change to Victor, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 36 | 34 | -5.6% |
| 2026-06-03 | Weapon | — | — | changed |