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Victor

Moderate complexity

Victor starts with 800 health and has 4 signature abilities: Pain Battery, Jumpstart, Aura of Suffering, Shocking Reanimation. Current win rate is 55.7% across 434k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health800
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.1
Weapon Power0
Tech Duration1
Max Move Speed6.3
Air Dash Duration0.51
Base Health Regen1.5
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.72
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Tech Armor Damage Reduction0
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Pain Battery

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

StatValue
Cast Delay0.35s
Cast Range28mm
Charges0
Ability Charges Conditionally1
Cooldown2s
Charge Delay-1s
Ability Post Cast Duration0.2
Battery Generation100%
Bolt Count7
Bonus Shock Damage Percentage0
Bonus Bolts0
Bonus Shocks Delay0.2
Channel Move Speed-1m
Damage100
Heal On Hit0
Life Steal Percent On Hit0
Missing Health as Healing0%
Slow Duration0s
Move Speed0%
Spread Angle40
Spread Randomness0.01
Stored Damage Health Percent Required40

Jumpstart

Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

StatValue
Cast Range0m
Channel Duration0.35s
Charges1
Cooldown30s
Charge Delay8s
Duration4.5s
Move Speed3m m
Channel Move Speed-1m
Current Health15%
Refresh Cooldown On Death0
Remove Debuffs0
Slow Resistance0%
Debuff Resist0%
Total HP Regen100

Aura of Suffering

Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

StatValue
Cast Range0m
Charges0
Cooldown2s
Charge Delay-1s
Duration8s
Channel Move Speed-1m
Damage0
Debuff Duration0.5s
Enemy Dash Slow Percent0
Damage Taken0%
Max DPS58
Minimum DPS13
Damage0%
Radius8mm
Self Damage70%
Self DPS15
Move Speed0%
Debuff Resist0%
Tick Rate0.25
Toggle Off Delay0.5

Shocking Reanimation

Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

StatValue
Cast Range0m
Channel Duration3s
Charges0
Cooldown240s
Charge Delay-1s
Ability Post Cast Duration0.66
Damage per Bullet0
Fire Rate0%
Bullet Resist0%
Channel Move Speed-1m
Barrier0
Cooldown Refund Chance0%
Damage200
Debuff Duration0s
Enemy Dash Slow Percent-30
Half Height15mm
Initial Delay0.5
Radius18mm
Respawn Delay3s
Rebirth Health50%
Slow Duration3s
Move Speed120%
Stun Duration1.5s
Spirit Resist0%
Temporary Revive Duration0s
Zombie Tick Rate0.02

Most-built items on Victor

Weighted by the number of matches behind each build that includes them.

Full Victor builds ranked by win rate →

Victor matchups

Hardest opponents: Kelvin (50.2%), Seven (50.8%), Graves (51.0%), Ivy (51.3%), McGinnis (52.7%)

All Victor counters →

Patch history

Every recorded change to Victor, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Air Dash Duration0.490.51+4.1%
2026-07-28Ground Dash Duration0.70.72+2.9%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level3634-5.6%
2026-06-03Weaponchanged