Apollo
Moderate complexity
Apollo starts with 770 health and has 4 signature abilities: Disengaging Sigil, Riposte, Flawless Advance, Itani Lo Sahn. Current win rate is 49.8% across 343k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 770 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 63 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Disengaging Sigil
Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Air Drag | 2 |
| Air Speed Max | 70 |
| Bullet Velocity | 0% |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Channel Move Speed | 1.3mm |
| Damage | 85 |
| Disarm Duration | 0s |
| Fall Speed Max | 1 |
| Fire Rate | 0% |
| Jump Velocity Hidden | 16m |
| Recast Time | 0 |
| Reset Air Limit | 0 |
| Secondary Explosion Delay | 0 |
| Radius | 6.5mm |
| Slow Duration | 4s |
| Move Speed | 30% |
| Stamina Restored | 0 |
| Trace To Ground Distance | 1,000 |
| Velocity Retained Pct | 0 |
Riposte
Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Deflect Duration | 0.8s |
| Charges | 0 |
| Cooldown | 22s |
| Charge Delay | -1s |
| Spirit Lifesteal | 50% |
| Channel Move Speed | -1m |
| Counterattack Anti Mash Delay | 0.2s |
| Damage Threshold | 60 |
| Damping Factor | 0.5 |
| Dash Grace Window | 1.3 |
| Radius | 2.2mm |
| Dash Range | 35mm |
| Dash Speed | 3,000m |
| Lift Height | 240 |
| Melee Resist | -25% |
| Melee Resist Reduction Duration | 3s |
| Move Speed | 4m m/s |
| Invulnerability Duration | 0.3ss |
| Side Move Speed | -100 |
| Slash Cone Angle | 90 |
| Slash Half Width | 1m |
| Slash Radius | 6mm |
| Slow Duration | 4s |
| Move Speed | 40% |
| Stun Duration | 0.8s |
| Bullet & Spirit Lifesteal vs Target | 0% |
| Lifesteal Duration | 0s |
| Turn Rate Max | 10 |
| Uses Frontal Check | 0 |
Flawless Advance
Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Duration | 8s |
| Ability Post Cast Duration | 0.2 |
| Attacking Lunge Distance | 3.0mm |
| Attacking Dash Speed | 2,200 |
| Base Hold Damage | 25 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Dash Angle Threshold | 89 |
| Dash Buff Duration | 0 |
| Radius | 1.85mm |
| Lunge Distance | 5.0mm |
| Dash Speed | 1,100m |
| Heal on hero hit | 0 |
| Hold Duration Max | 1.1 |
| Hold Duration Min | 0.25 |
| Max Hold Damage | 40 |
| Max Proc Bleed Damage Percent | 50 |
| Max Lunges | 3 |
| Max Stacks | 2 |
| Parry Cooldown | 5s |
| Pct Travel Distance To Damage In | 80 |
| Perfect Damage | 65 |
| Perfect Window Start | 0.53s |
| Perfect Window Duration | 0.25s |
| Recast Time | 5 |
| Slash Collision Radius | 4.05 |
| Strike Range | 13mm |
| Slash Radius | 1.6mm |
Itani Lo Sahn
Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or to delay the cast.
| Stat | Value |
|---|---|
| Cast Delay | 1.5s |
| Cast Range | 0m |
| Channel Duration | 9,999s |
| Charges | 0 |
| Cooldown | 145s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Air Speed Max | 70 |
| Bonus Damage | 60% |
| Camera Distance | 250 |
| Caster Lock Duration | 1.8 |
| Channel Move Speed | 0mm |
| Cooldown Reduced on Hero Hit | 0s |
| Cooldown Reduced on Non-Hero Hit | 0s |
| Damage Search Extra Distance | 0 |
| Dash Angle Threshold | 89 |
| Radius | 7mm |
| Dash Range | 27mm |
| Dash Speed | 10,000m |
| Debuff Duration | 1.8s |
| Delayed Damage | 200 |
| Fall Speed Max | 1 |
| Fire Rate | 0% |
| Gap Distance To Wall | 180 |
| Dash Distance | -30% |
| Impact Damage | 70 |
| Time Slow Damage Reduction | 70% |
| Low Health Threshold | 50% |
| Max Cooldown Reduction | 0 |
| Max Health Damage | 0% |
| Move Speed Penalty Duration | 0 |
| Move Speed Penalty Max Speed | 200 |
| Side Move Speed Reduction | -100 |
| Move Speed | 0% |
| Tech Cleave Expire Time | 0.35 |
| Timer Sound Duration | 1 |
| Time Scale Debuff | 70 |
| Travel Dist Pct Before Wall Gap Check | 70 |
| Turn Rate Max | 0 |
| Turn Rate Max During Cast | 999 |
| Vacuum Speed | 400 |
Most-built items on Apollo
Weighted by the number of matches behind each build that includes them.
Apollo matchups
Hardest opponents: Graves (43.7%), Victor (44.1%), Paige (45.0%), McGinnis (45.2%), Seven (45.8%)
Patch history
Every recorded change to Apollo, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 47 | 45 | -4.3% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |