Celeste
Moderate complexity
Celeste starts with 690 health and has 4 signature abilities: Light Eater, Dazzling Trick, Radiant Daggers, Shining Wonder. Current win rate is 50.0% across 478k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 4 |
| Max Health | 690 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.2 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.2 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Light Eater
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 10mm |
| Charges | 0 |
| Cooldown | 20s |
| Charge Delay | -1s |
| Duration | 8s |
| Spirit Lifesteal | 20% |
| Channel Move Speed | -1m |
| Damage | 15 |
| Extra Sweep Radius | 2m |
| Flare Damage | 40 |
| Attack Angle | 70º |
| Tick Rate | 0.5 |
Dazzling Trick
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Barrier Damage | 50% |
| Move Speed | 0m m |
| Buff Duration | 4s |
| Channel Move Speed | -1m |
| Barrier | 100 |
| Debuff Duration | 1.75s |
| Explosion Radius | 14mm |
| Lifetime | 4s |
Radiant Daggers
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 30mm |
| Charges | 1 |
| Cooldown | 33s |
| Charge Delay | 2s |
| Buff Delay | 0.75 |
| Buff Duration | 30s |
| Max Stacks | 6 |
| Channel Move Speed | -1m |
| Climb Height | 50.0m |
| Duration | 0s |
| Beam Interval | 0.7s |
| Explosion Radius | 8mm |
| Fire Rate per Stack | 0% |
| Impact Damage | 55 |
| Spirit Amp per Stack | 8% |
| Post Explosion Duration | 0.8 |
| Beam Form Duration | 1.4s |
| Tick Rate | 0.5 |
Shining Wonder
Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
| Stat | Value |
|---|---|
| Cast Delay | 0.75s |
| Cast Range | 0m |
| Channel Duration | 9,999s |
| Charges | 0 |
| Cooldown | 160s |
| Charge Delay | -1s |
| Max Linger Duration | 3.25 |
| Bounce Linger | 0 |
| Bounce Range | 17.5mm |
| Channel Move Speed | -1m |
| Damage | 165 |
| Dash Distance | -25% |
| Max Bounces | 8 |
| Next Target Duration | 4 |
| Priority Bounce Radius | 13.5m |
| Slow Duration | 1.5s |
| Move Speed | 40% |
Most-built items on Celeste
Weighted by the number of matches behind each build that includes them.
Celeste matchups
Hardest opponents: Victor (43.1%), Seven (44.0%), Graves (45.1%), Paige (45.7%), Ivy (45.7%)
Patch history
Every recorded change to Celeste, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 35 | 33 | -5.7% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |