Infernus
Low complexity
Infernus starts with 830 health and has 4 signature abilities: Napalm, Flame Dash, Afterburn, Concussive Combustion. Current win rate is 49.1% across 625k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 830 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 1 |
| Cooldown | 25s |
| Charge Delay | 6s |
| Channel Move Speed | 18mm |
| Damage | 40 |
| Debuff Duration | 8s |
| Growth Per Meter | 0.5m |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Height Off Ground | 50 |
| Damage Taken | 16% |
| Initial Width | 1m |
| Lifesteal | 0% |
| Particle Radius Multiplier | 1.15 |
| Slow Duration | 4s |
| Move Speed | 35% |
| Tick Rate | 0.5 |
Flame Dash
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 38s |
| Charge Delay | 0s |
| Duration | 3s |
| Aura Linger Duration | 1 |
| Channel Move Speed | 18mm |
| Dash Air Speed | 8m |
| Dash Speed | 12mm |
| Debuff Duration | 0s |
| Damage Per Second | 30 |
| Fire Rate | 0% |
| Trail Width | 4.5mm |
| Flame Dash Jump Bonus | 50 |
| Ground Aura Spacing | 1m |
| Trail Duration | 4s |
| Side Move Speed Reduction | -65 |
| Slow Resistance | 50% |
| Speed Burst Duration | 0 |
| Max Dash Speed | 20mm |
| Tick Rate | 0.5 |
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Per Bullet | 8.1% |
| Buildup Decay Time | 17s |
| Max Burn Duration | 3s |
| Base Burn Duration | 3s |
| Channel Move Speed | -1m |
| Buildup Per Headshot | 15.4% |
| Damage Per Second | 14 |
| Spirit Damage | 0% |
| Extend Per Bullet | 0.5s |
| Extend Per Headshot | 1s |
| Tick Rate | 0.5 |
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 190s |
| Charge Delay | -1s |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| Damage | 125 |
| Explosion Delay | 3.25s |
| Fire Rate | 0% |
| Life Steal Percent On Hit | 0 |
| Radius | 12mm |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stun Duration | 1.25s |
Most-built items on Infernus
Weighted by the number of matches behind each build that includes them.
Infernus matchups
Hardest opponents: Victor (44.0%), Graves (44.3%), Seven (45.4%), Ivy (45.8%), Paige (46.2%)
Patch history
Every recorded change to Infernus, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 41 | 39 | -4.9% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |