Ivy
High complexity
Ivy starts with 755 health and has 4 signature abilities: Entangling Thorns, Kudzu Connection, Stone Form, Air Drop. Current win rate is 54.0% across 417k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 4 |
| Max Health | 755 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Entangling Thorns
Summon a patch of choking thorns that damage and slows enemies in its radius.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 32s |
| Charge Delay | 5s |
| Duration | 4s |
| Channel Move Speed | -1m |
| Damage Per Second | 40 |
| Entangle Duration | 0 |
| Height | 2m |
| Radius | 6mm |
| Move Speed | 35% |
| Tick Rate | 0.25 |
| Time To Entangle | 0 |
Kudzu Connection
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
| Stat | Value |
|---|---|
| Ability Cast Range | 16mm |
| Charges | 0 |
| Cooldown | 37s |
| Charge Delay | -1s |
| Duration | 12s |
| Fire Rate | 10% |
| Bullet Lifesteal | 15% |
| Channel Move Speed | -1m |
| Healing Per Glub | 20 |
| Move Speed | 0mm |
| Move While Shooting Speed Penalty Reduction Percent | 100 |
| Move While Zoomed Speed Penalty Reduction Percent | 100 |
| Replicated Healing | 35% |
| Tick Rate | 0.1 |
| Tether Count | 1 |
Stone Form
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 3s |
| Health Regen | 0 |
| Channel Move Speed | -1m |
| Damage | 75 |
| Damping Factor | 0.25 |
| Lift Height | 180 |
| Lift Time | 1 |
| Max Fall Speed | 0 |
| Max Health Heal | 6% |
| Move Speed | 8m m/s |
| Radius | 6mm |
| Stun Duration | 0.75s |
Air Drop
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Ability Cast Range | 22mm |
| Charges | 0 |
| Cooldown | 100s |
| Charge Delay | -1s |
| Duration | 21s |
| Barrier | 0 |
| Outgoing Damage Bonus | 20% |
| Ally Cast Delay | 0.1 |
| Ally Outgoing Damage Percent | -20 |
| Buff Duration | 8s |
| Enemy Bullet Resist | 0% |
| Bullet Resist Duration | 0s |
| Channel Move Speed | 1.3mm |
| Cooldown Reduction Pct On Others | 30 |
| Slow Duration | 0s |
| Explode Damage | 115 |
| Interrupt Cooldown | 3.5s |
| Explode Radius | 20mm |
| On Land Damage Radius Start | 16m |
| Silence Bomb Speed | 12m |
| Silence Duration | 0s |
| Move Speed | 0% |
Most-built items on Ivy
Weighted by the number of matches behind each build that includes them.
Ivy matchups
Hardest opponents: Victor (48.7%), Seven (48.9%), Graves (49.3%), McGinnis (49.8%), Kelvin (50.3%)
Patch history
Every recorded change to Ivy, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 47 | 45 | -4.3% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |