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Mo & Krill

High complexity

Mo & Krill starts with 930 health and has 4 signature abilities: Scorn, Burrow, Sand Blast, Combo. Current win rate is 51.5% across 404k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health930
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed8
Air Dash Duration0.51
Base Health Regen1
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.72
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale0.8
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown13s
Charge Delay-1s
Channel Move Speed1.3mm
Damage50
Damage Bonus0
Hero Damage to Heal1.2x
Damage to Heal0.35x
Debuff Duration0s
Radius9mm
Tick Rate0.1

Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

StatValue
Cast Delay1s
Cast Range0m
Channel Duration5s
Charges0
Cooldown40s
Charge Delay-1s
Move Speed5m m
Bullet Resist60%
Channel Move Speed-1m
Damage0
Damage Per Second75
Enemy Damage Speed Penalty0.5
Radius5mm
Speed Lost Duration1
Spin Duration1.5s
Spin Slow Duration0.3
Spin Slow Percent10
Spirit Resist30%
Tick Rate0.1
Duration1s
Up Force250

Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

StatValue
Cast Delay0.15s
Cast Range25mm
Charges0
Cooldown40s
Charge Delay-1s
Duration2.5s
Channel Move Speed1.3mm
Damage40
Dash Distance0%
Growth Per Meter0.5m
Height Off Ground20
Initial Width5m
Silence0
Silence Stamina0
Move Speed0%

Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

StatValue
Cast Range4.0mm
Channel Duration2.4s
Charges0
Cooldown150s
Charge Delay-1s
Bonus Max Health Per Kill40
Combo Bullet Resist0%
Channel Move Speed0m
Damage Per Second40
Life Steal Percent On Hit0

Most-built items on Mo & Krill

Weighted by the number of matches behind each build that includes them.

Full Mo & Krill builds ranked by win rate →

Mo & Krill matchups

Hardest opponents: Seven (45.9%), Victor (47.0%), Ivy (47.1%), Paige (47.1%), Graves (47.4%)

All Mo & Krill counters →

Patch history

Every recorded change to Mo & Krill, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Air Dash Duration0.490.51+4.1%
2026-07-28Ground Dash Duration0.70.72+2.9%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level6865-4.4%
2026-06-03Weaponchanged