Warden
Moderate complexity
Warden starts with 805 health and has 4 signature abilities: Alchemical Flask, Willpower, Binding Word, Last Stand. Current win rate is 47.7% across 272k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 805 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.3 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 60 |
| Weapon Debuff Duration | 7s |
| Bonus Duration | 0s |
| Fire Rate Per Hit | 0 |
| Fire Rate | 0% |
| Forward Velocity | 800 |
| Move Speed | 16% |
| Projectile Lifetime | 60 |
| Radius | 5.5mm |
| Slow Duration | 3s |
| Stamina Reduction | 0 |
| Weapon Damage | -25% |
Willpower
Gain a Barrier and bonus move speed.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 5s |
| Apply To Teammates In Radius | 0 |
| Channel Move Speed | -1m |
| Barrier | 125 |
| Move Speed bonus | 15% |
| Debuff Resist | 0% |
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 34s |
| Charge Delay | 0s |
| Additional Target Radius | 20m |
| Additional Targets | 0 |
| Bullet Resist | 0% |
| Duration | 0s |
| Channel Move Speed | -1m |
| Damage | 110 |
| Escape Range | 20mm |
| Escape Time | 2.8s |
| Immobilize Duration | 1.75s |
| Silence Debuff | 0 |
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
| Stat | Value |
|---|---|
| Cast Delay | 2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 180s |
| Charge Delay | -1s |
| Duration | 6s |
| Move Speed | 0m m |
| Bullet Resist | 50% |
| Channel Move Speed | 0m |
| Cone Angle | 115 deg |
| Duration Per Kill | 0 |
| Non-Hero Lifesteal | 10% |
| Hero Lifesteal | 75% |
| DPS | 70 |
| Pulse Interval | 0.5s |
| Radius | 12mm |
| Spirit Resist | 50% |
| Unstoppable Cast Delay | 0 |
Most-built items on Warden
Weighted by the number of matches behind each build that includes them.
Warden matchups
Hardest opponents: Rat King (37.7%), Graves (41.5%), Paige (41.7%), Seven (42.0%), Victor (42.7%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Warden and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Models | changed |
| 2026-10-13 | Lore | Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.<br><br>Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.<br><br>When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.changed |
| 2026-10-09 | Hideout Rich Presence | Training in the HideoutTraining In The Hideoutchanged |
| 2026-10-01 | Display Stats | changed |
| 2026-09-29 | Added to the game | changed |
| 2026-09-16 | Modifier Value Base Bullet Damage From Level | 0.280.25-10.7%nerf |
| 2026-09-16 | Scale | 0.010.01-20.0% |
| 2026-09-16 | Scale | 0.250.21-16.0% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |