Yamato
High complexity
Yamato starts with 730 health and has 4 signature abilities: Power Slash, Flying Slash, Crimson Slash, Shadow Transformation. Current win rate is 49.2% across 380k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 128 |
| Light Melee Damage | 55 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press Ability 1 or to trigger the strike early, dealing partial damage.
| Stat | Value |
|---|---|
| Cast Delay | 1.4s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 12s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Air Speed Max | 0 |
| Bullet Resist | 60% |
| Channel Move Speed | 1.3mm |
| Fall Speed Max | 5 |
| Full Charge Damage | 145 |
| Medium Charge Damage Pct | 50% |
| Power Up Stages | 3 |
| Short Charge Damage Pct | 30% |
| Slash Collision Radius | 4 |
| Slash Length | 22mm |
| Slash Radius | 41m |
| Slow Duration | 0s |
| Move Speed | 0% |
| Unstoppable While Casting | 0 |
Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.
| Stat | Value |
|---|---|
| Cast Range | 26mm |
| Charges | 0 |
| Cooldown | 36s |
| Charge Delay | 0s |
| Ability Post Cast Duration | 0.2 |
| Buff Duration | 0s |
| Can Grapple Ally Heroes | 0 |
| Channel Move Speed | -1m |
| Damage | 0 |
| Slow Duration | 2.5s |
| Move Speed | 50% |
| Bonus Spirit | 0 |
Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Buff Duration | 0s |
| Buff Melee Damage | 0 |
| Channel Move Speed | 0m |
| Damage | 55 |
| Debuff Duration | 4s |
| Fire Rate | 30% |
| Heal on hero hit | 55 |
| Heal on hero hit | 0% of Max Health |
| Radius | 13mm |
Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Explosion Delay | 1.5s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 5s |
| Ability Speed | 60% |
| Move Speed | 0m m |
| Bullet Resist | 30% |
| Channel Move Speed | 0m |
| Max HP Heal On Cast | 0% |
| Max HP Heal On Kill | 15% |
| Duration On Kill | 2s |
| Spirit Resist | 30% |
| Weapon Damage | 0 |
Most-built items on Yamato
Weighted by the number of matches behind each build that includes them.
Yamato matchups
Hardest opponents: Graves (42.6%), Seven (43.3%), Kelvin (43.7%), Ivy (43.9%), Victor (44.3%)
Patch history
Every recorded change to Yamato, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 47 | 45 | -4.3% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |