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Drifter

High complexity

Drifter starts with 755 health and has 4 signature abilities: Rend, Stalker's Mark, Bloodscent, Eternal Night. Current win rate is 51.3% across 683k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health755
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed6.9
Air Dash Duration0.47
Base Health Regen3.5
Move Acceleration4
Heavy Melee Damage120
Light Melee Damage51.5
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Rend

Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.

StatValue
Cast Delay0.4s
Cast Range16mm
Charges0
Cooldown16s
Charge Delay-1s
Ability Post Cast Duration0.4
Air Speed Max70
Damage40
Bullet Lifesteal0%
Channel Move Speed1.3mm
Damage0
Damage0
Debuff Duration0s
Extra Sweep Cone Angle60
Extra Sweep Offset Behind Caster80
Extra Sweep Range3m
Fall Speed Max1
Lifesteal Duration0s
Close Range8mm
Health Cost0%
Attack Angle50º
Use Heavy Melee0

Stalker's Mark

Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

StatValue
Cast Delay0.15s
Cast Range0m
Charges0
Cooldown26s
Charge Delay-1s
Duration5s
Air Drag3
Fire Rate0%
Buff Duration0s
Bullet Resist0%
Channel Move Speed-1m
Bleed Damage2%/sec
Fall Speed Max0.3m
Float Duration0
Healing Reduction0%
Healing Reduction0%
Slow Duration0s
Move Speed0%
Teleport Back Offset From Target135
Teleport Damage0
Teleport Height Offset From Target0
Tick Rate0.5
Vertical Drag1

Bloodscent

StatValue
Cast Range80mm
Charges0
Charge Delay-1s
Amplified Damage15%
Move Speed0m m
Channel Move Speed-1m
Cooldown Reduction0s
Delay Before Invis Starts0.6
Missing Health as Healing0%
Invisibility Duration0s
Fade Time0.3s
Invis Sprint Speed0mm
Isolation Assist Percent Value100
Isolation Range20mm
Kill Duration300s
Health Threshold for Blood Trail30%
Max Trail Targets2
Reveal On Damage Duration0.25
Reveal On Spotted Duration1.5
Spot Radius15mm
Stamina Restored0
Target Linger Duration3
Tick Rate1
Trail Duration10s
Permanent Weapon Damage3%

Eternal Night

Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.

StatValue
Cast Delay1s
Cast Range100mm
Charges0
Cooldown145s
Charge Delay-1s
Duration6.5s
Aura Linger Duration0
Fire Rate0%
Bonus Sprint Acceleration12m
Sprint Speed2mm
Channel Move Speed1.3mm
Dark Factor1
Distance For Max Proj Speed200m
Drifter Nearby Range Check40m
Max Projectile Speed3,000
Max Targets2
Min Projectile Speed3,000
Post Process Fade In Time0.2
Post Process Fade Out Time1
Reveal Duration3s
Reduced Vision15mm

Most-built items on Drifter

Weighted by the number of matches behind each build that includes them.

Full Drifter builds ranked by win rate →

Drifter matchups

Hardest opponents: Victor (46.2%), Seven (46.2%), Kelvin (46.5%), Graves (46.6%), Ivy (47.2%)

All Drifter counters →

Patch history

Every recorded change to Drifter, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-09Modifier Value Base Bullet Damage From Level0.620.49-20.5%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed