Drifter
High complexity
Drifter starts with 755 health and has 4 signature abilities: Rend, Stalker's Mark, Bloodscent, Eternal Night. Current win rate is 51.3% across 683k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 755 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.9 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 3.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 120 |
| Light Melee Damage | 51.5 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.4s |
| Cast Range | 16mm |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Air Speed Max | 70 |
| Damage | 40 |
| Bullet Lifesteal | 0% |
| Channel Move Speed | 1.3mm |
| Damage | 0 |
| Damage | 0 |
| Debuff Duration | 0s |
| Extra Sweep Cone Angle | 60 |
| Extra Sweep Offset Behind Caster | 80 |
| Extra Sweep Range | 3m |
| Fall Speed Max | 1 |
| Lifesteal Duration | 0s |
| Close Range | 8mm |
| Health Cost | 0% |
| Attack Angle | 50º |
| Use Heavy Melee | 0 |
Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Duration | 5s |
| Air Drag | 3 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Bleed Damage | 2%/sec |
| Fall Speed Max | 0.3m |
| Float Duration | 0 |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Slow Duration | 0s |
| Move Speed | 0% |
| Teleport Back Offset From Target | 135 |
| Teleport Damage | 0 |
| Teleport Height Offset From Target | 0 |
| Tick Rate | 0.5 |
| Vertical Drag | 1 |
Bloodscent
| Stat | Value |
|---|---|
| Cast Range | 80mm |
| Charges | 0 |
| Charge Delay | -1s |
| Amplified Damage | 15% |
| Move Speed | 0m m |
| Channel Move Speed | -1m |
| Cooldown Reduction | 0s |
| Delay Before Invis Starts | 0.6 |
| Missing Health as Healing | 0% |
| Invisibility Duration | 0s |
| Fade Time | 0.3s |
| Invis Sprint Speed | 0mm |
| Isolation Assist Percent Value | 100 |
| Isolation Range | 20mm |
| Kill Duration | 300s |
| Health Threshold for Blood Trail | 30% |
| Max Trail Targets | 2 |
| Reveal On Damage Duration | 0.25 |
| Reveal On Spotted Duration | 1.5 |
| Spot Radius | 15mm |
| Stamina Restored | 0 |
| Target Linger Duration | 3 |
| Tick Rate | 1 |
| Trail Duration | 10s |
| Permanent Weapon Damage | 3% |
Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.
| Stat | Value |
|---|---|
| Cast Delay | 1s |
| Cast Range | 100mm |
| Charges | 0 |
| Cooldown | 145s |
| Charge Delay | -1s |
| Duration | 6.5s |
| Aura Linger Duration | 0 |
| Fire Rate | 0% |
| Bonus Sprint Acceleration | 12m |
| Sprint Speed | 2mm |
| Channel Move Speed | 1.3mm |
| Dark Factor | 1 |
| Distance For Max Proj Speed | 200m |
| Drifter Nearby Range Check | 40m |
| Max Projectile Speed | 3,000 |
| Max Targets | 2 |
| Min Projectile Speed | 3,000 |
| Post Process Fade In Time | 0.2 |
| Post Process Fade Out Time | 1 |
| Reveal Duration | 3s |
| Reduced Vision | 15mm |
Most-built items on Drifter
Weighted by the number of matches behind each build that includes them.
Drifter matchups
Hardest opponents: Victor (46.2%), Seven (46.2%), Kelvin (46.5%), Graves (46.6%), Ivy (47.2%)
Patch history
Every recorded change to Drifter, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-09 | Modifier Value Base Bullet Damage From Level | 0.62 | 0.49 | -20.5% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |