Holliday
High complexity
Holliday starts with 780 health and has 4 signature abilities: Powder Keg, Bounce Pad, Crackshot, Spirit Lasso. Current win rate is 48.3% across 311k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8.2 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Powder Keg
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel infront of Holliday.
| Stat | Value |
|---|---|
| Cast Delay | 0.13s |
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 28s |
| Charge Delay | 7.5s |
| Arm Time | 0.1s |
| Barrel Heavy Melee Force Forward | 1,800 |
| Barrel Heavy Melee Force Up | 300 |
| Barrel Lifetime | 8s |
| Barrel Light Melee Force Forward | 1,400 |
| Barrel Light Melee Force Up | 300 |
| Barrel Pitch Max | 90 |
| Barrel Pitch Min | 2 |
| Barrel Roll Speed Move Air | 10m |
| Barrel Roll Speed Move Min | 20m |
| Barrel Scale | 1.3 |
| Burn Duration | 3s |
| Channel Move Speed | -1m |
| Damage Per Second | 13.33 |
| Impact Damage | 40 |
| Min Time Before Destroy | 0.1 |
| Radius | 6mm |
| Tick Rate | 0.5 |
| Duration | 0.4s |
| Toss Speed | 140 |
Bounce Pad
Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.
| Stat | Value |
|---|---|
| Cast Delay | 0.08s |
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 41s |
| Charge Delay | 3.5s |
| Duration | 22s |
| Air Acceleration | 50% |
| Air Control | 100% |
| Barrel Bounce Velocity | 800 |
| Barrel Up Factor | 1 |
| Bounce Velocity | 750 |
| Channel Move Speed | -1m |
| Min Air Time For Stomp | 0.2 |
| Place Distance | 200 |
| Radius | 9mm |
| Scale | 1 |
| Speed On Land | 0m |
| Buff Duration | 0s |
| Stomp Damage | 60 |
| Duration | 0s |
| Toss Speed | 500 |
| Up Factor | 1.2 |
| Vertical Difference Tolerance | 60 |
Crackshot
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 20s |
| Charge Delay | -1s |
| Cooldown Per Headshot | 0s |
| Cooldown Per Headshot NPC | 0s |
| Channel Move Speed | 0m |
| Crackshot NPCCDReduction | 50 |
| Damage | 55 |
| Debuff Duration | 2s |
| Explosion Radius | 2mm |
| Fading Move Speed | 50% |
Spirit Lasso
Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 130s |
| Charge Delay | -1s |
| Duration | 2.25s |
| Extended Duration from Bounce Pad | 1s |
| Camera Preview Distance | 200 |
| Camera Preview Offset | 25 |
| Camera Preview Speed | 0.6 |
| Channel Move Speed | -1m |
| Damage | 80 |
| Damage Vulnerbility | 0 |
| Targetting Cone Angle | 60 |
| Extra Target Horizontal Offset | 30 |
| Follow Damping Factor | 8 |
| Follow Distance | 60 |
| Grab Extra Targets | 0 |
| Grab Extra Targets Radius Mult | 2 |
| Lasso Target Max Speed | 55 |
| Lift Height | 7 |
| Lift Horizontal | -30 |
| Lift Initial Delay | 0.5 |
| Lift Initial Rising Speed | 100 |
| Lift Initial Velocity End | 0 |
| Lift Initial Velocity Start | 500 |
Most-built items on Holliday
Weighted by the number of matches behind each build that includes them.
Holliday matchups
Hardest opponents: Victor (41.5%), Graves (42.5%), Seven (42.7%), Kelvin (43.0%), McGinnis (43.2%)
Patch history
Every recorded change to Holliday, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 43 | 41 | -4.7% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |