Lady Geist
Moderate complexity
Lady Geist starts with 880 health and has 4 signature abilities: Essence Bomb, Life Drain, Malice, Soul Exchange. Current win rate is 50.4% across 432k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 880 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 2.4 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.3 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 14s |
| Charge Delay | -1s |
| Arming Duration | 0.65s |
| Beep Sound Buildup Count | 4 |
| Beep Sound Interval Bias | 0.55 |
| Beep Sound Max Frequency | 0.1 |
| Blood Spill DPSPercent | 0 |
| Toxic Mess Duration | 0s |
| Channel Move Speed | -1m |
| Damage | 90 |
| Radius | 7mm |
| Health Cost | 30% |
Life Drain
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 18mm |
| Charges | 0 |
| Cooldown | 34s |
| Charge Delay | 0s |
| Duration | 2.5s |
| Channel Move Speed | -1m |
| Damage to Heal | 100% |
| Damage Per Second | 24 |
| Max Tether Range | 28mm |
| Move Speed Reduction | 40 |
| Silence On Drain | 0 |
| Tick Rate | 0.1 |
Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
| Stat | Value |
|---|---|
| Cast Delay | 0.12s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 6s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.3 |
| Channel Move Speed | -1m |
| Debuff Duration | 9s |
| Damage | 23 |
| Max Stacks | 5 |
| Min Slow Amount | 0 |
| Movement Slow | 15% |
| Blood Shards | 3 |
| Health Cost | 9% |
| Slow Duration | 4s |
| Spread Angle Degrees | 6 |
| Damage Amplification | 7% |
Soul Exchange
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 5.5mm |
| Charges | 0 |
| Cooldown | 220s |
| Charge Delay | -1s |
| Duration | 0.25s |
| Fire Rate | 0% |
| Spirit Power | 0 |
| Channel Move Speed | 2mm |
| Enemy Min Health | 30% |
| Enemy Move Speed | 70% |
| HPOn Health Steal | 0 |
| Initial Up Speed | 150 |
| Min Diff To Cast | 0.1 |
| Min Health Received | 30% |
| Post Cast Hold Time | 0.2 |
| Buff Duration | 0s |
| Silence Duration | 0s |
| Silence Radius | 0mm |
| Spirit Resist | 0% |
Most-built items on Lady Geist
Weighted by the number of matches behind each build that includes them.
Lady Geist matchups
Hardest opponents: Victor (44.4%), Kelvin (45.1%), Graves (45.8%), Ivy (45.8%), Seven (46.3%)
Patch history
Every recorded change to Lady Geist, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 54 | 51 | -5.6% |
| 2026-06-03 | Weapon | — | — | changed |