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Rem

High complexity

Rem starts with 680 health and has 4 signature abilities: Pillow Toss, Tag Along, Lil Helpers, Naptime. Current win rate is 47.0% across 481k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health680
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed4
Weapon Power0
Tech Duration1
Max Move Speed7.2
Air Dash Duration0.51
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage58
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.72
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale0.9
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Pillow Toss

Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.

StatValue
Cast Delay0.3s
Cast Range40mm
Charges1
Cooldown25s
Charge Delay8s
Ability Post Cast Duration0.2
Cooldown On Pillow Hit5s
Channel Move Speed-1m
Damage75
Debuff Duration3s
Fading Move Speed45%
Fire Rate0%
Orbs To Fire1
Radius5mm
Duration0.4s
Toss Force300

Tag Along

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.

StatValue
Cast Delay0.5s
Cast Range23mm
Charges0
Cooldown40s
Charge Delay-1s
Duration5.5s
Allow Host On Enemies0
Barrier Effectiveness0%
Bonus Healing Amp Percent0
Bonus Item Duration/Range0%
Bonus Item Range Percent0
Move Speed4m m
Bonus Spirit Power0
Casts Refresh Duration0
Channel Move Speed5mm
Health Restored42/s
Regen Duration2s
Buff Duration0s
Hop Out Lockout Duration0.3
Hop Refresh Shadow Ability0
Host Damage Taken Pct0
Item Cooldown On Use0%
Missing Health Burst15%
Spirit Power0%

Lil Helpers

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

StatValue
Cast Delay0.1s
Cast Range45mm
Charges0
Charge Delay-1s
Allow Objective Attach0
Arm Time0.1s
Aura Attack Height10m
Radius10mm
Aura Soft Radius10m
Move Speed3.0m m
Channel Move Speed-1m
Damage20
Damage Per Second0
DPSPer Sprite1
Helper Chore Cooldown Duration5
Helper Count1
Helper Downtime Duration15.1
Helpers Per Patrol4
Infest Burst Health Percent75
Damage / Resists30%
Trooper Heal8/s
Heal Interval2s
Duration50s
Patrol Damage Cooldown10
Duration8s
Spirit Resist12%
Tick Rate0.2

Naptime

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

StatValue
Cast Delay0.18s
Cast Range24mm
Channel Duration1.9s
Charges0
Cooldown200s
Charge Delay-1s
Wake Damage120
Channel Move Speed-1m
Stamina On Wake0
Channel Damage Resist30%
Height20m
Min Sleep Time0.5s
Move/Dash Slow25%
No Stamina Regen During Sleep0
Radius19.0mm
Sleep Damage Threshold100
Sleep Duration4s
Sleep Movespeed1.5mm
Unstoppable While Channeling0

Most-built items on Rem

Weighted by the number of matches behind each build that includes them.

Full Rem builds ranked by win rate →

Rem matchups

Hardest opponents: Victor (40.1%), Graves (40.8%), Seven (40.8%), McGinnis (43.4%), Ivy (44.0%)

All Rem counters →

Patch history

Every recorded change to Rem, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Air Dash Duration0.490.51+4.1%
2026-07-28Ground Dash Duration0.680.72+5.9%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level2928-3.4%
2026-06-03Weaponchanged