Bebop
Moderate complexity
Bebop starts with 880 health and has 4 signature abilities: Exploding Uppercut, Sticky Bomb, Grapple Arm, Hyper Beam. Current win rate is 46.9% across 674k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 880 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 4 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.45 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 2.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 63 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.18 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 22s |
| Charge Delay | -1s |
| Fire Rate | -14% |
| Buff Base Weapon Pct | 0 |
| Buff Gun Range Percent | 100 |
| Channel Move Speed | -1m |
| Clip Size Bonus | 0 |
| Enemy Hero Toss Velocity | 20m |
| Fire Rate Slow Duration | 5s |
| Force Reduction On Angle Down | 0.75 |
| Area Damage | 75 |
| Melee Attack Length | 6mm |
| Melee Half Angle | 60 |
| Melee Radius | 2.5m |
| Missing HP Heal | 0% |
| Landing Radius | 14mm |
| Restore Hook Cooldown | 0 |
| Stun Duration | 0s |
| Duration | 0.5s |
| Toss Duration Friendly | 0.3 |
| Toss Velocity | 25m |
| Buff Duration | 0s |
| Uppercut Damage | 0.01 |
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
| Stat | Value |
|---|---|
| Cast Range | 6mm |
| Charges | 0 |
| Cooldown | 18s |
| Charge Delay | -1s |
| Duration | 3.5s |
| Sticky Bomb Damage | 1% |
| Sticky Bomb Damage | 2.5% |
| Fire Rate | 0% |
| Channel Move Speed | -1m |
| Damage | 85 |
| Debuff Duration | 0s |
| Fuse Time | 3.5s |
| Kill Check Window | 10 |
| Movement Speed Bonus | 0 |
| Move Speed Duration | 0s |
| On Hit Diminish | 60 |
| On Kill Diminish | 7 |
| Damage | 0% |
| Radius | 8mm |
| Self Damage Percent | 20 |
| Debuff Resist | 0% |
| Duration | 0s |
| Spirit Resist | 0% |
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 30mm |
| Charges | 0 |
| Cooldown | 23s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Bullet Amp | 0 |
| Buff Duration | 0s |
| Cancel Hook Duration | 0.2 |
| Channel Move Speed | -1m |
| Damage | 0 |
| End Of Hook Move Speed Bonus | 0m |
| Friendly Hook Ignore Range | 8m |
| Hook Impact Delay | 0.5 |
| Hooking Slow Speed Limit | 5 |
| Reset Cooldown On Friendly Hook | 0 |
| Restriction Duration | 0.5 |
| Move Speed | 90% |
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.
| Stat | Value |
|---|---|
| Cast Delay | 1s |
| Cast Range | 0m |
| Channel Duration | 11s |
| Charges | 0 |
| Cooldown | 120s |
| Charge Delay | -1s |
| Air Speed Max | 70 |
| Beam Close Damage Percent | 75 |
| Beam Close Radius | 5.0m |
| Beam End Radius | 4.0m |
| Beam Length | 70mm |
| Beam Lifesteal | 0 |
| Beam Lifesteal Non Hero Percent | 0 |
| Beam Width | 2.9mm |
| Channel Move Speed | 1.8mm |
| Damage Per Second | 160 |
| Fall Speed Max | 1 |
| Dash Distance | -40% |
| Interval | 0.1 |
| Move Speed | 25% |
| Slow Target Duration | 0.5 |
| Tracking Speed | 55 |
| Zoom Bias | 0.5 |
| Zoom Time | 0.1 |
Most-built items on Bebop
Weighted by the number of matches behind each build that includes them.
Bebop matchups
Hardest opponents: Seven (41.8%), Victor (41.9%), Ivy (41.9%), Graves (42.4%), Paige (42.9%)
Patch history
Every recorded change to Bebop, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 55 | 52 | -5.5% |
| 2026-06-03 | Weapon | — | — | changed |