Billy
High complexity
Billy starts with 820 health and has 4 signature abilities: Bashdown, Rising Ram, Blasted, Chain Gang. Current win rate is 49.9% across 555k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 820 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
| Stat | Value |
|---|---|
| Cast Range | 4mm |
| Channel Duration | 0.3s |
| Charges | 1 |
| Cooldown | 35s |
| Charge Delay | 8s |
| Ability Post Cast Duration | 0.3 |
| Bullet Resist | 0% |
| Camera Turn Rate Max | 2,000 |
| Channel Move Speed | 190m |
| Cooldown Speed Per Blasted Pct | 0 |
| Counts As Heavy Melee | 0 |
| Counts As Light Melee | 1 |
| Damage | 35 |
| Explosion Delay | 0.5s |
| Fire Rate | 0% |
| Duration | 0s |
| Damage | 0 |
| Melee Damage | 0 |
| Place Distance In Front Of Caster | 6.2m |
| Pull Down Duration | 0.75 |
| Pull Down Range | 3m |
| Slow Duration | 0s |
| Move Speed | 0% |
| Duration | 0.4s |
| Toss Force | 350 |
| Wave Radius | 8.0mm |
| Wave Start Radius | 0.5m |
| Wave Thickness | 1m |
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
| Stat | Value |
|---|---|
| Cast Delay | 0.35s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 0.3s |
| Air Acceleration | 50% |
| Air Control Dash Reduction Pct | -70 |
| Air Control Debuff Duration | 1.5 |
| Air Control | 50% |
| Allow Ram Multiple | 1 |
| Allow Reset Cooldown On Kill | 0 |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 0m |
| Hit Range | 1.5mm |
| Charge Radius | 2.54m |
| Charge Speed | 1,200m |
| Charge Strike Distance | 165 |
| Damage | 40 |
| Max Health Damage | 0% |
| Going Back Away Speed | -100 |
| Going Up Distance | 3.1m |
| Going Up Enemy Distance Percent | 95 |
| Going Up Hover Duration | 0 |
| Going Up Speed | 430 |
| Hover Gravity Scale | 0.75 |
| Knock Away Speed | 170 |
| Duration | 0s |
| Max Health | 0% |
| Nearby Hero Kill Distance | 10m |
| Reduce Cooldown On Hit Pct | 50 |
| Regen Stamina Per Hit | 0 |
| Time Before Go Up For Lag Comp | 0.1 |
| Time Going Up Enemy | 0.2 |
| Weapon Damage | 0% |
| Weapon Damage Duration | 0s |
| World Impact Radius | 25 |
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
| Stat | Value |
|---|---|
| Cast Delay | 0.28s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 27s |
| Charge Delay | -1s |
| Duration | 8s |
| Blasted Extend By Bullet Duration | 0 |
| Blasted Rate On Bullet Pct | 50 |
| Fire Rate | 0% |
| Health Regen | 0 |
| Move Speed | 0.0m m |
| Wrecked Bullet Amp | 10% |
| Wrecked Duration | 7s |
| Bullet Lifesteal | 0% |
| Bullets Reloaded Per Heavy Melee Pct | 100 |
| Bullets Reloaded Per Light Melee Pct | 35 |
| Channel Move Speed | -1m |
| Added Time Per Melee | 4.5s |
| Duration On Light Melee | 2.8s |
| Fire Rate | 0% |
| Gain Slam On Use | 0 |
| Health Boost Duration | 11s |
| Light Melee Effectiveness | 40% |
| Max Duration | 35s |
| Melee Bonus Health | 70 |
| Non-Player Effectiveness | 25% |
| Spirit Lifesteal | 0% |
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
| Stat | Value |
|---|---|
| Cast Range | 12.0mm |
| Charges | 0 |
| Cooldown | 175s |
| Charge Delay | -1s |
| Duration | 2.8s |
| Ability Post Cast Duration | 0.2 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Damage | 120 |
| Bonus Damage | 0% |
| Damage Per Second | 45 |
| Fire Rate | 0% |
| Duration | 0s |
| Velocity Slow | 35% |
| Move Speed Slow Min Pct | 25 |
| Pull Distance | 4m |
| Pull Duration | 0.8 |
| Pull Force Max | 2,000 |
| Pull Track Caster Duration | 0.5 |
| Chain Length | 2.0mm |
| Max Chain Distance | 45.0mm |
| Rope Snap No LOSDuration | 0.5 |
| Rope Soft Edge Length | 4.5m |
| Spirit Resist | 0% |
| Tick Rate | 0.25 |
| Per Hero | 0s |
Most-built items on Billy
Weighted by the number of matches behind each build that includes them.
Billy matchups
Hardest opponents: Graves (43.5%), Victor (44.6%), Seven (44.7%), Paige (45.7%), Ivy (45.8%)
Patch history
Every recorded change to Billy, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-08-12 | Base Health Regen | 2.5 | 2 | -20.0% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level | 0.14 | 0.13 | -10.6% |
| 2026-06-30 | Modifier Value Base Health From Level | 56 | 53 | -5.4% |
| 2026-06-03 | Weapon | — | — | changed |