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Dynamo

Moderate complexity

Dynamo starts with 880 health and has 4 signature abilities: Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, Singularity. Current win rate is 52.0% across 408k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health880
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed6.7
Air Dash Duration0.51
Base Health Regen1.75
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.72
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Kinetic Pulse

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

StatValue
Cast Delay0.42s
Cast Range0m
Charges1
Cooldown26s
Charge Delay5s
Fire Rate0%
Bullet Resist0%
Channel Move Speed1.3mm
Climb Height1.0m
Damage115
Debuff Duration0s
Distance Above Ground1.0m
Drop Down Rate20
Impact Interval0.1
Bullet Damage Taken0%
Slow Duration0s
Move Speed0%
Pulse Range16mm
Pulse Width5.5mm
Tech Cleave Expire Time0.2
Duration1s
Toss Speed450

Quantum Entanglement

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.

StatValue
Cast Range10mm
Charges0
Cooldown20s
Charge Delay-1s
Duration1.4s
Ally Distance13mm
Channel Move Speed-1m
Charge Replenish0
Fire Rate Bonus0%
Fire Rate Bonus Duration Max0
Reduce Debuffs0
Stamina Restored1
Trail Interval0.01

Rejuvenating Aurora

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

StatValue
Cast Range0m
Channel Duration5s
Charges0
Cooldown48s
Charge Delay-1s
Aura Linger Duration1
Channel Move Speed-1m
Health Restored30/s
Max Health Restored0%/s
Movement Speed Bonus0m
Move Speed Duration0s
No Channel0
Friendly Heal Radius8mm

Singularity

Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

StatValue
Cast Delay0.2s
Cast Range0m
Channel Duration2.75s
Charges0
Cooldown250s
Charge Delay-1s
Camera Distance400
Channel Move Speed0m
Damage Per Second75
Max Health as Damage0%
Speed200
Tick Rate0.25
Toss Angle45
Toss Speed350
Singularity Radius7mm

Most-built items on Dynamo

Weighted by the number of matches behind each build that includes them.

Full Dynamo builds ranked by win rate →

Dynamo matchups

Hardest opponents: Victor (45.0%), Seven (46.7%), Kelvin (47.1%), Graves (47.2%), Ivy (47.3%)

All Dynamo counters →

Patch history

Every recorded change to Dynamo, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Air Dash Duration0.490.51+4.1%
2026-07-28Ground Dash Duration0.70.72+2.9%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level6461-4.7%
2026-06-03Weaponchanged