Mina
High complexity
Mina starts with 660 health and has 4 signature abilities: Rake, Sanguine Retreat, Love Bites, Nox Nostra. Current win rate is 46.5% across 726k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 660 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.5 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.24 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Rake
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 10mm |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Air Drag | 0.2 |
| Air Speed Max | 0 |
| Channel Move Speed | -1m |
| Damage | 60 |
| Debuff Duration | 0s |
| Falling Drag | 20 |
| Fall Speed Max | 3 |
| Max Float Time | 4 |
| Mini Jump Velocity | 200 |
| Missing Health as Damage | 6% |
| Heal Per Kill | 25 |
| Attack Angle | 60° |
| Spirit Resist | 0% |
| Time Between Attacks | 0.04 |
| Trooper Execute Threshold | 60 |
Sanguine Retreat
Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
| Stat | Value |
|---|---|
| Cast Range | 9mm |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 0.65s |
| Bonus Bullets | 0 |
| Fire Rate | 0% |
| Move Speed | 0m m |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| End Jump Velocity | 200 |
| Exit Velocity | 5m |
| Max Recasts | 1 |
| Recast Window | 4s |
Love Bites
Your bullets apply additional spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Damage | 45 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Buildup Decay Time | 5s |
| Build Up Headshot Bonus | 1.5 |
| Build Up Per Bat | 20 |
| Build Up Per Dagger | 30 |
| Buildup Per Shot | 18.4% |
| Channel Move Speed | -1m |
| Effectiveness Volume Scale Max | 1 |
| Effectiveness Volume Scale Min | 0.5 |
| Spirit Damage Per Bullet | 4 |
| Cooldown per Target | 10s |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stamina Reduction | 0 |
Nox Nostra
Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 40mm |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Air Drag | 12 |
| Bat Bounce Count | 0 |
| Total Bats Released | 75 |
| Bat Count Per Wave | 1 |
| Bat Effectiveness | 0.2 |
| Bats per Second | 30 |
| Bat Spawn Radius | 1.5m |
| Bat Spawn Random Angle | 0.15 |
| Bat Spawn Random Velocity | 300 |
| Max Additional Bats | 50 |
| Additional Bats Per Love Bite | 2 |
| Channel Move Speed | -1m |
| Current Health Damage Cap To Bosses | 20 |
| Current Health | 0% |
| Damage | 4.6 |
| Debuff Duration | 1.25s |
| Fall Speed Max | 1m |
| Ground Acceleration Percentage | -80 |
| Ground Frictio Npercentage | -80 |
| Jump Ceiling Check Distance | 11m |
| Jump Pitch | -60 |
| Jump Speed | 17m |
| Lockon Cone Angle | 40 |
| Losing Lock Grace Time | 0 |
| Max Bat Targets | 2 |
| Max Pigeons Per Target | 1 |
| Not In Cone Loses Lock | 1 |
| Stacks Can Decay | 1 |
| Attack Angle | 20° |
| Lock-on Time Per Pigeon | 0.01s |
| Time To Lose Lockon Stack | 0.3 |
| Vertical Drag | 1 |
Most-built items on Mina
Weighted by the number of matches behind each build that includes them.
Mina matchups
Hardest opponents: Rat King (37.6%), Graves (39.9%), Paige (40.0%), Victor (41.5%), Seven (41.6%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Modifier Value Base Health From Level
Upgrade Acolytes Glove
Upgrade Boxing Glove
Patch history
The 40 most recent recorded changes to Mina and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Models | changed |
| 2026-10-13 | Lore | Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy. Then her betrothed was assassinated. Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn’t fair...and so Mina did what she always does when things don’t go her way: she told her parents to fix it. Mr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world’s most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality. It took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.<br><br>Then her betrothed was assassinated.<br><br>Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn't the killer just wait until after the wedding? Then she'd have the last name she always dreamed of and no one would even have to pretend to love anyone. It could have been perfect, but life wasn't fair...and so Mina did what she always does when things don't go her way: she told her parents to fix it.<br><br>Mr. And Mrs. Ha knew that the only way to appease their daughter was to offer her something greater than what she lost... and marrying into one of the world's most lauded families was a tall order to top. They had to think big. They had to think outside of the box. They had to promise their daughter immortality.<br><br>It took a small fortune, but eventually they found a vampire who was willing to turn her. Unsurprisingly, Mina thought the idea of eternal youth and a trust fund was an acceptable plan B and happily agreed to the proposal. Now a fledgling vampire, Mina is quickly discovering that the clout she held as a human has no weight in vampire high society...and while at first that annoyed her, if there is one thing Mina has a knack for, it's learning the rules so she can subvert them. She will be the Viscount of New York, the other vampires just don't know it yet.changed |
| 2026-10-09 | Hideout Rich Presence | Grabbing a bite in the HideoutGrabbing A Bite In The Hideoutchanged |
| 2026-10-01 | Display Stats | changed |
| 2026-09-29 | Added to the game | changed |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |