Paradox
High complexity
Paradox starts with 730 health and has 4 signature abilities: Pulse Grenade, Time Wall, Kinetic Carbine, Paradoxical Swap. Current win rate is 46.8% across 399k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 3.2s |
| Channel Move Speed | -1m |
| Damage Amp per stack | 4% |
| Amp Duration | 8s |
| Slow Duration | 0.2s |
| Pulse Damage | 35 |
| Pulse Interval | 0.8s |
| Radius | 5.5mm |
| Radius Per Pulse | 1mm |
| Time Slow | 20% |
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 200m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | 0s |
| Duration | 5.5s |
| Aura Effect Duration | 2 |
| Channel Move Speed | 1.3mm |
| Silence Duration | 0s |
| Ally Weapon Damage | 30% |
| Movement Slow | 80% |
| Time Stop Duration | 0.5s |
| Time Wall Depth | 0.5m |
| Time Wall Depth Visual Scale | 0.16 |
| Time Wall Formation Time | 0.5 |
| Wall Height | 4mm |
| Time Wall Time Scale | 0 |
| Ally Bullet Speed | 2x |
| Wall Width | 8mm |
Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 28s |
| Charge Delay | -1s |
| Air Jump/Dash Distance | 20% |
| Bonus Bullet Speed | 100 |
| Bullet Radius Override | 16 |
| Bullet Time Scale | 0.01 |
| Channel Move Speed | -1m |
| HeadShot Bonus | 14% |
| Max Damage | 5 |
| Full Charge Time | 2.5s |
| Max Time-Stop | 0.4s |
| Min Damage | 5 |
| Min Time-Stop | 0.25s |
| Move Speed While Shooting Penalty Reduction | 100 |
| Projectile Time Scale | 0.01 |
| Shot Count | 1 |
| Charge Hold Duration | 3.5s |
| Bonus Speed | 25% |
| Time Scale Debuff | 90 |
| Time Warp Radius | 5m |
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 110s |
| Charge Delay | -1s |
| Barrier Duration | 0s |
| Channel Move Speed | 1.3mm |
| Barrier | 0 |
| Distance To Max Time | 30m |
| Initial Freeze Time | 0.25 |
| Initial Height | 350 |
| Max Health Damage | 0% |
| Min Swap Time | 0.6 |
| Multi Target Radius | 0mm |
| Swap Damage | 150 |
| Swap Time | 1 |
| Tick Rate | 0.25 |
Most-built items on Paradox
Weighted by the number of matches behind each build that includes them.
Paradox matchups
Hardest opponents: Victor (39.5%), Graves (40.2%), Seven (42.0%), Paige (42.4%), Ivy (42.4%)
Patch history
Every recorded change to Paradox, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 48 | 46 | -4.2% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |