Moderate complexity
Pocket starts with 780 health and has 4 signature abilities: Barrage, Flying Cloak, Enchanter's Satchel, Affliction. Current win rate is 46.3% across 347k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 60 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Tech Armor Damage Reduction | -15 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Barrage
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Channel Duration | 2s |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Air Drag | 0.3 |
| Air Speed Max | 100 |
| Amp Duration | 15s |
| Amp Per Stack | 6% |
| Channel Move Speed | 1.3mm |
| Damage Per Projectile | 32 |
| Fall Speed Max | 10 |
| Life Steal Percent On Hit | 0 |
| Life Steal Percent On Hit Non Hero | 0 |
| Move Speed | 30% |
| Pop Up Speed | 0 |
| Projectile Amount | 4 |
| Radius | 4.5mm |
| Slow Duration | 1.5s |
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 60 |
| Lifetime | 3.8s |
| Radius | 5mm |
| Tick Rate | 0.1 |
| Weapon Damage | 0 |
| Bonus Duration | 0s |
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 0m |
| Escape Duration | 1.5s |
| Charges | 0 |
| Cooldown | 17s |
| Charge Delay | -1s |
| Channel Move Speed | 1.3mm |
| Damage | 65 |
| Debuff Duration | 0s |
| Fall Speed Max | 1 |
| Fire Rate | 0% |
| Move Speed | 0% |
| Radius | 12mm |
Affliction
Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
| Stat | Value |
|---|---|
| Cast Delay | 0.6s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 170s |
| Charge Delay | -1s |
| Can Be Purged | 1 |
| Channel Move Speed | 1.3mm |
| Current Health Damage | 0% |
| Damage Interval | 0.5 |
| Debuff Duration | 10s |
| Disable Healing | 0 |
| Damage Per Second | 32 |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Radius | 9mm |
Most-built items on Pocket
Weighted by the number of matches behind each build that includes them.
Pocket matchups
Hardest opponents: Victor (40.3%), Seven (41.1%), Graves (41.1%), McGinnis (42.0%), Kelvin (42.1%)
Patch history
Every recorded change to Pocket, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level | 0.16 | 0.14 | -12.5% |
| 2026-06-30 | Modifier Value Base Health From Level | 38 | 36 | -5.3% |
| 2026-06-11 | Modifier Value Base Bullet Damage From Level | 0.2 | 0.16 | -20.0% |
| 2026-06-03 | Weapon | — | — | changed |