Sinclair
— complexity
Sinclair starts with 730 health and has 4 signature abilities: Vexing Bolt, Spectral Assistant, Rabbit Hex, Audience Participation. Current win rate is 45.8% across 300k ranked matches.
Base stats
Read from the game files at client version 6782.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Ooc Health Regen | 0 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Vexing Bolt
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 500mm |
| Charges | 1 |
| Cooldown | 24s |
| Charge Delay | 3s |
| Ability Post Cast Duration | 0.3 |
| Channel Move Speed | -1m |
| Clone Bolt Delay | 0.1 |
| Assistant Damage | 50% |
| Debuff Duration | 0s |
| Fire Rate | 0% |
| Initial Projectile Velocity | 800 |
| Max Damage | 120 |
| Time for Max Damage | 2s |
| Minimum Damage | 60 |
| Projectile Lifetime | 4 |
| Max Redirects | 1 |
| Radius | 3.25mm |
| Redirect Velocity | 1,500 |
| Spirit Resist | 0% |
Spectral Assistant
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 6s |
| Fire Rate | 0% |
| Channel Move Speed | -1m |
| Damage | 15 |
| Max Leash Radius | 20mm |
| Max Swaps | 2 |
| Turret Bullet Target Angle | 20 |
| Turret Bullet Target Radius | 500m |
| Turret Bullet Vertical Offset | 2m |
Rabbit Hex
Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 24mm |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Air Damping Duration | 1 |
| Channel Move Speed | -1m |
| Damage | 0 |
| Damage Amp | 15% |
| Detonation Delay | 0.9 |
| Hex Duration | 2s |
| Movement Speed Limit | 6mm |
| Move Speed bonus | 36% |
| Radius | 6mm |
| Self Bump Impulse | 500 |
Audience Participation
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 85s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Copy Duration | 9s |
| Copied Cooldown | 60% |
| Copy Internal Cooldown | 0.5 |
Most-built items on Sinclair
Weighted by the number of matches behind each build that includes them.
Sinclair matchups
Hardest opponents: Graves (39.9%), Victor (40.8%), Haze (41.3%), Paige (41.3%), Seven (41.7%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Base Health Regen
Patch history
The 40 most recent recorded changes to Sinclair and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-10-13 | Models | changed |
| 2026-10-13 | Lore | Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation. Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity. When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.<br><br>When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.<br><br>Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.<br><br>When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.changed |
| 2026-10-09 | Hideout Rich Presence | Working Magic in the HideoutWorking Magic In The Hideoutchanged |
| 2026-10-05 | Base Health Regen | 21-50.0%nerf |
| 2026-10-01 | Display Stats | changed |
| 2026-09-29 | Added to the game | changed |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |