Sinclair
— complexity
Sinclair starts with 730 health and has 4 signature abilities: Vexing Bolt, Spectral Assistant, Rabbit Hex, Audience Participation. Current win rate is 44.8% across 215k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Vexing Bolt
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 500mm |
| Charges | 1 |
| Cooldown | 24s |
| Charge Delay | 3s |
| Ability Post Cast Duration | 0.3 |
| Channel Move Speed | -1m |
| Clone Bolt Delay | 0.1 |
| Assistant Damage | 50% |
| Debuff Duration | 0s |
| Fire Rate | 0% |
| Initial Projectile Velocity | 800 |
| Max Damage | 120 |
| Time for Max Damage | 2s |
| Minimum Damage | 60 |
| Projectile Lifetime | 4 |
| Max Redirects | 1 |
| Radius | 3.25mm |
| Redirect Velocity | 1,500 |
| Spirit Resist | 0% |
Spectral Assistant
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 6s |
| Fire Rate | 0% |
| Channel Move Speed | -1m |
| Damage | 15 |
| Max Leash Radius | 20mm |
| Max Swaps | 2 |
| Turret Bullet Target Angle | 20 |
| Turret Bullet Target Radius | 500m |
| Turret Bullet Vertical Offset | 2m |
Rabbit Hex
Hex a target area and transforming all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 24mm |
| Charges | 0 |
| Cooldown | 26s |
| Charge Delay | -1s |
| Air Damping Duration | 1 |
| Channel Move Speed | -1m |
| Damage | 0 |
| Damage Amp | 15% |
| Detonation Delay | 0.9 |
| Hex Duration | 2s |
| Movement Speed Limit | 6mm |
| Move Speed bonus | 36% |
| Radius | 6.5mm |
| Self Bump Impulse | 500 |
Audience Participation
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 85s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Copy Duration | 12s |
| Copied Cooldown | 40% |
| Copy Internal Cooldown | 0.5 |
Most-built items on Sinclair
Weighted by the number of matches behind each build that includes them.
Sinclair matchups
Hardest opponents: McGinnis (39.5%), Victor (40.1%), Ivy (40.3%), Kelvin (40.5%), Graves (40.7%)
Patch history
Every recorded change to Sinclair, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 40 | 38 | -5.0% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |