Vindicta
Low complexity
Vindicta starts with 755 health and has 4 signature abilities: Stake, Flight, Crow Familiar, Assassinate. Current win rate is 51.3% across 440k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 755 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.9 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Capture Radius | 9mm |
| Tether Duration | 1.75s |
| Tether Length | 9mm |
| Channel Move Speed | -1m |
| Damage | 40 |
| Enemy Drag Speed | 1,000 |
| Fire Rate | 0% |
| Has Disarm | 0 |
| Move Speed | 40% |
Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 0.2s |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 13s |
| Air Side Move Speed Percentage | -35 |
| Bonus Air Speed | 0mm |
| Max Ammo | 0% |
| Channel Move Speed | 0m |
| Item Range | 50% |
| Gravity Scale | 0% |
| Jump Velocity | 1,000m |
| Spirit Damage Per Bullet | 10 |
| Max Fall Speed | 0 |
| Max Fly Height | 1,720 |
| Min Velocity Z | -20 |
| Refresh On Kill | 0 |
| Weapon Recoil Reduction | 40% |
Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Bullet Resist | -6% |
| Channel Move Speed | -1m |
| Debuff Duration | 5s |
| Bleed Damage | 2.2%/sec |
| Fire Rate | 0% |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Impact Damage | 40 |
| Target Bounce Count | 0 |
| Target Bounce Range | 0m |
| Spirit Resist | -6% |
| Tick Rate | 1 |
| Visual Splash Radius | 4m |
Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 55s |
| Charge Delay | 2.5s |
| Bonus Souls Per Assassination | 250 |
| Channel Move Speed | -1m |
| Damage | 90 |
| Headshot Damage | 20% |
| Max Bonus Damage | 90 |
| Low Health Threshold | 50% |
| Max Sound Distance | 2,000 |
| No Charge Damage | 50% |
| Move Speed | 4m |
| Range | 1000mm |
| Shot Radius | 4 |
| Full Charge Time | 1s |
| View Punch | 2.5 |
| Weapon Damage Per Kill | 6% |
Most-built items on Vindicta
Weighted by the number of matches behind each build that includes them.
Vindicta matchups
Hardest opponents: Graves (45.2%), McGinnis (45.7%), Victor (46.3%), Kelvin (47.0%), Paige (47.5%)
Patch history
Every recorded change to Vindicta, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 29 | 28 | -3.4% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |