The Doorman
Low complexity
The Doorman starts with 755 health and has 4 signature abilities: Call Bell, Doorway, Luggage Cart, Hotel Guest. Current win rate is 47.5% across 270k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 755 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.9 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Call Bell
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 18s |
| Charge Delay | 7s |
| Debuff Duration | 4s |
| Ability Post Cast Duration | 0.5 |
| Accuracy Debuff Falloff Bias | 0.3 |
| Channel Move Speed | -1m |
| Weapon Accuracy | -40% |
| Enable Aura | 1 |
| Explosion Damage | 55 |
| Impact Damage | 40 |
| Projectile Drag | 0.98 |
| Bell Lifetime | 3s |
| Radius | 5.5mm |
| Move Speed | 35% |
| Duration | 0s |
| Toss Speed | 0 |
Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.
| Stat | Value |
|---|---|
| Cast Range | 50mm |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Duration | 15s |
| Barrier Duration | 0s |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Doorway Close Cooldown | 8 |
| Doorway Distance | 65mm |
Luggage Cart
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 30s |
| Charge Delay | -1s |
| Duration | 6s |
| Cart Damage | 60 |
| Channel Move Speed | -1m |
| Stun Duration | 0s |
| Impact Damage | 0 |
Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
| Stat | Value |
|---|---|
| Cast Range | 7mm |
| Channel Duration | 1s |
| Charges | 0 |
| Cooldown | 140s |
| Charge Delay | -1s |
| Check-Out Time | 6.5s |
| Ability Post Cast Duration | 0.7 |
| Channel Move Speed | -1m |
| Damage | 75 |
| Late Checkout Cooldown | 0 |
| Damage | 125 |
| Late Checkout Stun | 0 |
| Stamina Drain per Second | 0 |
| Time Slow Duration | 1 |
| Time Slow Percentage | 100 |
| Unstoppable While Channeling | 0 |
| Unstoppable While Hotel Occupied | 0 |
Most-built items on The Doorman
Weighted by the number of matches behind each build that includes them.
The Doorman matchups
Hardest opponents: Victor (41.0%), Graves (41.8%), Seven (42.1%), Kelvin (42.6%), McGinnis (43.3%)
Patch history
Every recorded change to The Doorman, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Modifier Value Base Bullet Damage From Level | 1.19 | 1.25 | +5.0% |
| 2026-07-09 | Modifier Value Base Bullet Damage From Level | 1.1 | 1.19 | +8.2% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 44 | 42 | -4.5% |
| 2026-06-03 | Weapon | — | — | changed |