Deadlock patch — 27 May 2025
Build 5648
The Deadlock patch of 27 May 2025 changed 26 heroes and 15 items, with 83 individual stat changes in total — 0 buffs and 5 nerfs where the direction is unambiguous.
Valve did not publish notes for this build. Everything below is computed from the game files.
Hero changes
Ordered by number of changes.
Abrams
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
| Modifier Value Base Health From Level | 81 | 78 | -3.7% |
Seven
| Stat | Before | After | Change |
|---|---|---|---|
| Base Health Regen | 3 | 1.5 | -50.0% |
| Use Standard Upgrade | — | — | changed |
Warden
| Stat | Before | After | Change |
|---|---|---|---|
| Modifier Value Base Bullet Damage From Level | 0.74 | 0.6 | -18.9% |
| Use Standard Upgrade | — | — | changed |
Bebop
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Calico
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Dynamo
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Grey Talon
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Haze
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Holliday
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Infernus
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Ivy
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Kelvin
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Lady Geist
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Lash
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
McGinnis
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Mirage
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Mo & Krill
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Paradox
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Shiv
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Sinclair
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Vindicta
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Viscous
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Vyper
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Wraith
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Yamato
| Stat | Before | After | Change |
|---|---|---|---|
| Use Standard Upgrade | — | — | changed |
Item changes
Ordered by number of changes.
Headhunter
| Stat | Before | After | Change |
|---|---|---|---|
| Desc | Landing a <span class="highlight">headshot</span> deals bonus damage, heals you, and briefly grants you bonus move speed. | Your next <span class="highlight">headshot</span> against an enemy Hero deals <svg width="28" height="23" viewBox="0 0 28 23" fill="#EC9719" xmlns="http://www.w3.org/2000/svg"> <path d="M26.8443 10.9368C26.8504 14.1423 26.8576 17.3477 26.8628 20.5531C26.8641 21.7169 26.5371 22.033 25.3444 22.0345C18.7796 22.0448 12.2147 22.0541 5.64983 22.0633C5.584 22.0633 5.51916 22.0633 5.45332 22.0643C5.16442 22.0687 4.87464 22.0653 4.8163 21.6962C4.75883 21.3338 5.03249 21.2315 5.30019 21.134C5.92747 20.9046 6.55664 20.6801 7.18392 20.4507C8.69926 19.8972 10.2165 19.3505 11.7271 18.7854C12.5392 18.4814 12.4206 19.12 11.8895 18.4335C11.6514 18.1255 11.3965 17.8317 11.1554 17.5265C10.9664 17.2869 10.8543 17.0349 11.0141 16.726C11.178 16.4094 11.4555 16.3778 11.7628 16.395C13.887 16.5118 16.0103 16.6275 18.1346 16.7443C18.2652 16.7511 15.1693 20.9464 15.6114 17.5931C16.5363 17.6301 10.4955 7.55415 10.4414 6.64085C10.3332 4.80845 19.9671 10.4794 19.8559 8.64698C19.8307 8.22902 19.8232 7.81036 19.8049 7.39154C19.7931 7.12941 19.8729 6.91311 20.1195 6.78533C20.3749 6.65382 20.6311 6.67311 20.8594 6.84084C21.2141 7.10036 21.5518 7.38089 21.9056 7.64136C22.5829 8.13961 23.1983 7.98158 23.4908 7.20974C24.2609 5.17876 25.0095 3.13876 25.7787 1.1068C25.9004 0.783828 25.9216 0.2844 26.4584 0.390043C26.9502 0.48728 26.8206 0.939661 26.8225 1.27318C26.8363 4.49514 26.8393 7.71501 26.8443 10.9368Z" fill="#EC9719"/> <path d="M3.83686 11.9585C4.3818 12.4679 4.95652 12.7715 5.64011 12.8787C6.90159 13.0772 8.16192 13.2771 9.42199 13.4904C9.98274 13.5855 10.411 13.4341 10.624 12.891C10.8304 12.3606 10.547 12.0234 10.1167 11.7546C8.04194 10.4569 5.97163 9.15155 3.89117 7.86049C3.51319 7.62662 3.09098 7.48583 2.66509 7.77186C2.19281 8.08741 2.20663 8.54956 2.35098 9.00963C2.6902 10.0936 2.86173 11.2672 3.83818 11.9596L3.83686 11.9585Z" fill="#EC9719"/> </svg> <span class="inline-attribute-label BonusWeaponDamage" style="color: #EC9719;">bonus weapon damage</span>, <img src="https://assets-bucket.deadlock-api.com/assets-api-res/images/upgrades/property_health_regen.png" class="inline-attribute Heal" alt="heal"/><span class="inline-attribute-label Heal" style="color: #99f051;">heal</span> you, and briefly grants <img src="https://assets-bucket.deadlock-api.com/assets-api-res/images/upgrades/property_move_speed_large.png" class="inline-attribute BonusMoveSpeed" alt="bonus move speed"/><span class="inline-attribute-label BonusMoveSpeed">bonus move speed</span>. | changed |
| Tooltip Sections | — | — | changed |
| Proc Chance | — | — | changed |
| Stat Scale | 0.01 | 0.1 | +614.3% |
| Specific Stat Scale Type | ETechPower | ELevelUpBoons | changed |
| Scaling Stats | — | — | changed |
| Head Shot Bonus Damage | 100 | 75 | changed |
| Stat Scale | 0.3 | 5 | +1566.7% |
| Specific Stat Scale Type | ETechPower | ELevelUpBoons | changed |
| Class Name | scale_function_tech_damage | scale_function_single_stat | changed |
Healing Nova
| Stat | Before | After | Change |
|---|---|---|---|
| Tooltip Sections | — | — | changed |
| Total Health Regen | 260 | 325 | changed |
| Stat Scale | 1.3 | 7 | +438.5% |
| Specific Stat Scale Type | ETechPower | ELevelUpBoons | changed |
| Scaling Stats | — | — | changed |
| Spirit Power | — | — | changed |
| Ability Cooldown | 70 | 60 | changed |
| Cost | 1,600 | 3,200 | +100.0% |
| Item Tier | 2 | 3 | +50.0% |
Crippling Headshot
| Stat | Before | After | Change |
|---|---|---|---|
| Debuff Duration | 10 | 8 | changed |
| Tooltip Section | passive | — | changed |
| Tooltip Is Important | — | — | changed |
| Tooltip Is Elevated | — | — | changed |
| Desc | Landing a <span class="highlight">Headshot</span> will reduce the target's <span class="highlight">Bullet and Spirit Resist</span>. Also applies <span class="highlight">Healing Reduction</span> on the target. | Landing a <span class="highlight">Headshot</span> on Heroes will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>. | changed |
| Ability Cooldown | 3 | 0 | changed |
| Tooltip Sections | — | — | changed |
Cultist Sacrifice
| Stat | Before | After | Change |
|---|---|---|---|
| Bonus Health | 250 | 100 | changed |
| Scale Function | — | — | changed |
| Bonus Fire Rate | 25 | 10 | changed |
| Scale Function | — | — | changed |
| Non Player Bonus Weapon Power | 35 | 30 | changed |
| Non Player Bullet Resist | 35 | 30 | changed |
| Out Of Combat Health Regen | 4 | 2 | changed |
Fleetfoot
| Stat | Before | After | Change |
|---|---|---|---|
| Tooltip Sections | — | — | changed |
| Active | Gain bonus <span class="highlight">Move Speed</span>. | Gain bonus <span class="highlight">Move Speed</span> and <span class="highlight">Slow Resistance</span>. | changed |
| Ability Cooldown | 10 | 16 | +60.0% |
| Ability Duration | 4 | 6 | changed |
| Bonus Health | — | — | changed |
| Bullet Resist | — | — | changed |
| Slow Resistance Percent | — | — | changed |
Headshot Booster
| Stat | Before | After | Change |
|---|---|---|---|
| Proc Chance | — | — | changed |
| Desc | Deal bonus <span class="highlight">Weapon Damage</span> with <span class="highlight">headshots</span>. | Your next <span class="highlight">headshot</span> against an enemy Hero deals <svg width="28" height="23" viewBox="0 0 28 23" fill="#EC9719" xmlns="http://www.w3.org/2000/svg"> <path d="M26.8443 10.9368C26.8504 14.1423 26.8576 17.3477 26.8628 20.5531C26.8641 21.7169 26.5371 22.033 25.3444 22.0345C18.7796 22.0448 12.2147 22.0541 5.64983 22.0633C5.584 22.0633 5.51916 22.0633 5.45332 22.0643C5.16442 22.0687 4.87464 22.0653 4.8163 21.6962C4.75883 21.3338 5.03249 21.2315 5.30019 21.134C5.92747 20.9046 6.55664 20.6801 7.18392 20.4507C8.69926 19.8972 10.2165 19.3505 11.7271 18.7854C12.5392 18.4814 12.4206 19.12 11.8895 18.4335C11.6514 18.1255 11.3965 17.8317 11.1554 17.5265C10.9664 17.2869 10.8543 17.0349 11.0141 16.726C11.178 16.4094 11.4555 16.3778 11.7628 16.395C13.887 16.5118 16.0103 16.6275 18.1346 16.7443C18.2652 16.7511 15.1693 20.9464 15.6114 17.5931C16.5363 17.6301 10.4955 7.55415 10.4414 6.64085C10.3332 4.80845 19.9671 10.4794 19.8559 8.64698C19.8307 8.22902 19.8232 7.81036 19.8049 7.39154C19.7931 7.12941 19.8729 6.91311 20.1195 6.78533C20.3749 6.65382 20.6311 6.67311 20.8594 6.84084C21.2141 7.10036 21.5518 7.38089 21.9056 7.64136C22.5829 8.13961 23.1983 7.98158 23.4908 7.20974C24.2609 5.17876 25.0095 3.13876 25.7787 1.1068C25.9004 0.783828 25.9216 0.2844 26.4584 0.390043C26.9502 0.48728 26.8206 0.939661 26.8225 1.27318C26.8363 4.49514 26.8393 7.71501 26.8443 10.9368Z" fill="#EC9719"/> <path d="M3.83686 11.9585C4.3818 12.4679 4.95652 12.7715 5.64011 12.8787C6.90159 13.0772 8.16192 13.2771 9.42199 13.4904C9.98274 13.5855 10.411 13.4341 10.624 12.891C10.8304 12.3606 10.547 12.0234 10.1167 11.7546C8.04194 10.4569 5.97163 9.15155 3.89117 7.86049C3.51319 7.62662 3.09098 7.48583 2.66509 7.77186C2.19281 8.08741 2.20663 8.54956 2.35098 9.00963C2.6902 10.0936 2.86173 11.2672 3.83818 11.9596L3.83686 11.9585Z" fill="#EC9719"/> </svg> <span class="inline-attribute-label BonusWeaponDamage" style="color: #EC9719;">bonus weapon damage</span>. | changed |
| Tooltip Sections | — | — | changed |
Decay
| Stat | Before | After | Change |
|---|---|---|---|
| Tooltip Sections | — | — | changed |
| Desc | Inflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health. | Inflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health.<br>Decay's damage is non-lethal and does not apply item procs. | changed |
Weakening Headshot
| Stat | Before | After | Change |
|---|---|---|---|
| Tooltip Sections | — | — | changed |
| Desc | Upon landing a <span class="highlight">headshot</span> reduce target's <span class="highlight">Bullet Resist</span>. | Landing a <span class="highlight">Headshot</span> on Heroes reduces their <span class="highlight">Bullet Resist</span>. | changed |
Armor Piercing Rounds
| Stat | Before | After | Change |
|---|---|---|---|
| Bonus Bullet Speed Percent | 30 | 35 | changed |
Blood Tribute
| Stat | Before | After | Change |
|---|---|---|---|
| Bonus Fire Rate | 35 | 40 | changed |
Boundless Spirit
| Stat | Before | After | Change |
|---|---|---|---|
| Tech Power Percent | 10 | 13 | changed |
Counterspell
| Stat | Before | After | Change |
|---|---|---|---|
| Spell Parry Duration | 0.8 | 1 | changed |
Restorative Shot
| Stat | Before | After | Change |
|---|---|---|---|
| Proc Chance | 90 | 100 | changed |
Siphon Bullets
| Stat | Before | After | Change |
|---|---|---|---|
| Proc Cooldown | 0.7 | 0.8 | changed |
Superior Cooldown
| Stat | Before | After | Change |
|---|---|---|---|
| Cooldown Reduction | 26 | 25 | changed |
Changes are computed by diffing the game files between builds 5648. A change is only labelled a buff or a nerf where the stat has an unambiguous direction — a longer duration, for example, can be either, so it is reported as a change without a judgement.